Bioshock Infinite
Finally, a high-end pure Steampunk game. Unlike Bioshock 1 & 2 which takes place between 1960 and 1968 making them Deiselpunk, Bioshock Infinite takes place in 1912 in the weaponized sky city of Columbia. The failed utopia is reminiscent of the 1893 World’s Fair and is built on the idea of American exceptionalism. Watch the trailer:
A moment’s respite. Elizabeth and Booker walk towards a bridge, when the familiar metallic clomp of a “Daddy” echoes around. This isn’t a mule, although it’s a more human Daddy than the diving suited huggables of rapture: a man’s face, black parted hair and elaborate moustache, peeks out above a suit that exaggerates his body. He has giant, crushing hands, pistons powering his movements. He’s mostly a power boss: bashing, grabbing, tearing. It’s clear that Elizabeth’s role is something of a co-op partner. Her and Booker’s powers combine to be more powerful than on their own, but she also seems to have more specificity about her uses. This fight is resolved when the pair of you bring the bridge crashing down on the Daddy’s body, slicing through the ground as the bridge support hits it. He scrambles at the crumbling structure with his oversized hands before sliding off Columbia.
BioShock and BioShock 2 sported multiple endings (good/evil) depending on the player’s ethical choices. This made for a good interactive narrative, and a sound story altogether. These games are also well-respected first-person shooters. Typically, I’m cautious with game purchases and prefer to rent them first, but based on my past experiences with the BioShock games, I will buy BioShock Infinite blindfolded.
Via: PC Gamer
Tags: 1893, Awesome, BioShock Infinite, Columbia, Game, Utopia, World's Fair