The 1893 Expedition to Wonderland Just Closed Its Time Portals

Posted in SteamPunk on June 14th, 2026 by Dr. Warthan
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Chicago Steampunk Exposition 2026 'Adventures in Wonderland' header art

The Chicago Steampunk Exposition 2026 wrapped up today at the Hyatt Regency Schaumburg, and if you were not there, I cannot help you. The theme was “Adventures in Wonderland” (technically the 1893 Chicago Exposition-through-a-looking-glass, which is the most SteamPunk elevator pitch since someone strapped a pressure gauge to a corset). Gail Carriger was on hand, UnWoman provided the soundtrack to your brass-and-velvet fever dreams, and the Hall of Curiosities was presumably full of things that would have gotten a man arrested in actual 1893. Three days, four exhibitor halls, and approximately one metric ton of top hats. The Doctor approves.

If you missed it: the Underground Market, the Midway Market (Artists/Writers/Musicians), the Hall of Curiosities, AND hallway exhibitors across the entire atrium. That is not a convention, that is a siege. They rolled dice (a d20, a d30, a d60, AND a d100) to determine badge prize winners at Opening Ceremonies, which is the correct way to run any gathering of human beings. Why is every awards show not doing this? I ask because I genuinely want to know.

Mark your calendar now: same Hyatt, same interdimensional time portals, and presumably a new theme that will be equally unhinged in the best possible way. Nothing can beat old age and betrayal, but a weekend in a parallel 1893 with several hundred gear-wearing lunatics comes close.

Via: Chicago Steampunk Exposition

Bioshock Infinite

Posted in Game, SteamPunk on August 18th, 2010 by Dr. Warthan
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Finally, a high-end pure Steampunk game.  Unlike Bioshock 1 & 2 which takes place between 1960 and 1968 making them Deiselpunk, Bioshock Infinite takes place in 1912 in the weaponized sky city of Columbia.  The failed utopia is reminiscent of the 1893 World’s Fair and is built on the idea of American exceptionalism.  Watch the trailer:

A moment’s respite. Elizabeth and Booker walk towards a bridge, when the familiar metallic clomp of a “Daddy” echoes around. This isn’t a mule, although it’s a more human Daddy than the diving suited huggables of rapture: a man’s face, black parted hair and elaborate moustache, peeks out above a suit that exaggerates his body. He has giant, crushing hands, pistons powering his movements. He’s mostly a power boss: bashing, grabbing, tearing. It’s clear that Elizabeth’s role is something of a co-op partner. Her and Booker’s powers combine to be more powerful than on their own, but she also seems to have more specificity about her uses. This fight is resolved when the pair of you bring the bridge crashing down on the Daddy’s body, slicing through the ground as the bridge support hits it. He scrambles at the crumbling structure with his oversized hands before sliding off Columbia.

BioShock and BioShock 2 sported multiple endings (good/evil) depending on the player’s ethical choices.  This made for a good interactive narrative, and a sound story altogether.  These games are also well-respected first-person shooters.  Typically, I’m cautious with game purchases and prefer to rent them first, but based on my past experiences with the BioShock games, I will buy BioShock Infinite blindfolded.

Via: PC Gamer