Duskfade

Posted in ClockPunk, Game on July 15th, 2026 by Dr. Warthan
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Duskfade clockpunk world showing Zirian and his mechanical bird Cuckoo amid ornate clock tower architecture and eternal night sky

The Clockpunk genre has a problem, and that problem is that most Clockpunk games look like someone put a gear decal on a generic fantasy RPG and called it a day. Duskfade, however, is not that. Indie studio Weird Beluga (yes, that is their actual name, and the Doctor approves) has built a full clockpunk world out of suspended architecture, intricate mechanisms, and painterly landscapes that shift from ethereal forests to underwater ruins to cloud-piercing heights. The whole land has been plunged into eternal night by a mysterious Clock Tower and its enigmatic Master Clockmakers, which is exactly the kind of villain backstory that makes sense when you think about it for two seconds and then makes you furious that you didn’t invent it first.

You play Zirian, a workshop apprentice accompanied by his mechanical bird sidekick Cuckoo, who must shatter the shackles of time (their words, and they earned them) to rescue his sister and restore the world. The traversal looks genuinely fluid: jumps, dashes, grapples, glides, swinging from floating chains, running suspended rails. GameSpot called it “the spiritual successor to Jak and Daxter that we’ve been waiting years for,” which is either massive hype or the truest thing anyone has said about a game in a decade. The demo is live right now on Steam and PS5, so you have zero excuse not to find out which one it is. Launches August 13 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Nothing can beat old age and betrayal, but a clockpunk kid with a mechanical bird and a vendetta against the concept of time might come close. High-5, Weird Beluga. Wishlist it. Play the demo. You’re welcome.

Via: Chalgyr’s Game Room

Dead Weight

Posted in Game, SteamPunk on July 12th, 2026 by Dr. Warthan
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Dead Weight steampunk roguelite key art showing a flying pirate ship over misty floating islands with pixel art visuals

Flying pirate ship. Steampunk floating islands. Ancient Gods who want you very, very dead. Turn-based tactical combat where one bad move ends the whole run. Oh, and Lovecraftian atmosphere baked straight into the pixel art. The Doctor approves, and The Doctor does not approve of just anything. Dead Weight drops on Steam July 16 for the extremely reasonable sum of $12.99, and it has already racked up over 120,000 wishlists, which means you people have taste.

Here is what you are signing up for: captain a steam-powered airship across a procedurally generated world, recruit a crew of four distinct characters through branching skill trees, and then get absolutely worked over by compact tactical battlefields where every single hex counts. The dev cites Into the Breach and Final Fantasy Tactics as combat inspirations, which is a sentence that should make any self-respecting tactician sit up straighter. Throw in random events, fatigue, madness mechanics, and late-game crisis events that can blow the whole run sideways, and you have a roguelite that will eat your weekend like an Ancient God eats a poorly-positioned barbarian.

There is a free Prologue available on the Steam page right now, so you have zero excuses not to wishlist it and give it a spin before launch. Nothing can beat old age and betrayal, but a well-placed broadside from a flying steampunk pirate ship comes close. High-5, Klukva Games.

Via: Steam (Dead Weight)

HARP Steampunk

Posted in Game, SteamPunk on July 11th, 2026 by Dr. Warthan
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HARP Steampunk sourcebook cover art from Iron Crown Enterprises

Iron Crown Enterprises just dropped HARP Steampunk, a new sourcebook by veteran designer Phil Masters (yes, the same Phil Masters who wrote GURPS Steampunk and GURPS Castle Falkenstein, so the man clearly has a type). It hit DriveThruRPG in PDF form simultaneously with a physical premiere at Gen Con, and it’s already the top-selling Phil Masters title on the platform. The Doctor approves of this velocity.

The book bolts the HARP system onto Victorian melodrama, weird science, and Jules Verne retro-sci-fi, delivering 12 new Steampunk professions: Detective, Doctor, Engineer, Pilot, and more. You also get mechanical rules for clockwork automata, steam-driven contraptions, ornithopters, steam-powered power armour, and something called Akashic Reading, which sounds exactly as gloriously unhinged as it should. Settings are modular, scaling from grounded Victorian realism all the way up to “electrical miracles,” so your table can calibrate from Sherlock Holmes to The League of Extraordinary Gentlemen depending on how much absinthe the GM has had. Note that this is a sourcebook, not a standalone: you’ll need either the HARP Fantasy or HARP SF core rules to run it. PDF is $20.00. High-5, Iron Crown.

Via: DriveThruRPG / Iron Crown Enterprises

Shadow of the Road

Posted in Game, SteamPunk on July 8th, 2026 by Dr. Warthan
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Shadow of the Road key art showing samurai warriors facing off against steampunk war machines in Bakumatsu-era Japan

Samurai. Yōkai. And a British trade conglomerate rolling in with steam-powered war machines to “help” everyone modernize. Shadow of the Road is a turn-based tactical RPG from Another Angle Games (published by Owlcat, the fine people behind Pathfinder and Warhammer 40K: Rogue Trader) set in a reimagined 1868 Bakumatsu-era Japan, where the Tokugawa Shogunate and Emperor Mutsuhito’s loyalists are already at each other’s throats, and the British East Nippon Company has decided this is a great time to show up with steampunk constructs and advanced firepower. Progress and prosperity, they promise. Sure. Sure they do.

Your fight roster isn’t just human factions either: yōkai share the battlefield with armored steampunk contraptions, so your party loadout has to cover supernatural threats AND industrial machinery in the same engagement. The campaign follows a Tokugawa spymaster who recruits ronin Satoru and Akira to escort a boy with unstable, catastrophic power, and every relationship in that party matters mechanically. Choices reshape bonds, break them, or push characters down completely different paths. The Doctor approves of consequences that actually stick. The demo is live on Steam right now, the full release is still 2026, and the store pages are already up on Steam, GOG, and Epic. Go play the demo. Nothing can beat old age and betrayal, but a well-timed tactical yōkai ambush is a solid second place.

Via: RPG Site

They Will Come

Posted in Game, SteamPunk on July 6th, 2026 by Dr. Warthan
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Screenshot or key art from They Will Come, showing the steampunk airship environment or Benjamin alongside his robot companion Talus

A boy. A family of inventors. An enormous steampunk airship packed wall-to-wall with robots that have, predictably, gone full murder-mode. They Will Come is a steampunk adventure/puzzle game from Game Pop Studio, and the premise is exactly as good as it sounds: you play as Benjamin, a kid who has to sneak through his own home while armies of machines try to end him. The aesthetic is pure Punk gold — clockwork automatons, airship corridors, brass-and-steam everything — and the gameplay has you solving environmental puzzles with small helper bots called Embots, plus the occasional nuclear option of unleashing your own heavy robot, Talus, when subtlety is no longer on the menu.

This is, functionally, what the Omega7Red Formulae produces when you feed it “Home Alone” and a Jules Verne novel at the same time. The Doctor approves. It hits PC (Steam) this month, July 2026, so there is no excuse not to wishlist it immediately and report back.

Via: WorthPlaying

King’s Well

Posted in Game, SteamPunk on July 5th, 2026 by Dr. Warthan
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King's Well dark steampunk roguelite deckbuilder key art showing industrial pit with rusted mechanical contraptions and cards

You’re a gambler. The kingdom’s punishment for gambling is getting thrown into a giant industrial prison called the King’s Well, a massive mechanical pit of rusted gears, shadowy tunnels, and relentless contraptions that want you dead. The only way out is up, and the only weapons you have are a deck of cards and whatever cunning the Formula left you with. Turkish indie studio Fire Brick Games has built a dark steampunk roguelite poker deckbuilder that fuses Balatro-style card mechanics with grim, clanking Victorian-industrial atmosphere, and the demo is on Steam right now. Q3 2026 for the full release.

The core gimmick is genuinely clever: you feed cards into rusted machines to trigger attacks, defenses, and special effects, or you hold them and cash in a poker hand for bigger bonuses. Every run is a different build, every machine has different slot requirements, and the four starting gamblers (including the Iron Veteran and the High Roller, because of course) each play differently. It’s Slay the Spire meets a steam-powered loan shark, and The Doctor approves of every single gear-grinding, card-flipping second of it. High-5, Fire Brick.

Go wishlist it. Go play the demo. Nothing can beat old age and betrayal, but a well-timed Full House against a rusted kill-machine comes close. Via: King’s Well on Steam

Time Without Tide

Posted in Game, SteamPunk on July 4th, 2026 by Dr. Warthan
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Time Without Tide steampunk RPG key art or logo from Chaosium's BackerKit pre-launch page

Chaosium, the house that gave us Call of Cthulhu and a respectable body count of player characters, just announced a brand-new tabletop RPG: Time Without Tide. The setting is a fog-choked, post-apocalyptic faux-Victorian world overrun with robots, magic, and (presumably) orphans with serious anger management issues. You play a Delver: someone whose job description is basically “go outside into the horrifying Fog and find out what’s in it.” Spoiler: it’s probably not a tea party.

And here’s the part that has The Doctor’s attention: they’re not using BRP. This is a whole new engine, purpose-built for tactical combat and what the BackerKit page calls “highly customisable character development” (vehicles, gear, companions, mutant powers). So Chaosium built a steampunk game from scratch instead of just bolting Victorian hats onto their existing system. That is either brilliantly committed or magnificently ambitious. Possibly both. The Formula approves of both.

It’s not live yet; the BackerKit campaign is coming. Watch the pre-launch page, get on the list, and tell them The Doctor sent you. Nothing can beat old age and betrayal, but a well-timed crowdfunding notification is a solid third place.

Via: Bell of Lost Souls

Frostpunk RPG: Core Rulebook

Posted in Game, SteamPunk on June 30th, 2026 by Dr. Warthan
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Frostpunk RPG Core Rulebook cover art showing a frozen post-apocalyptic steampunk city

Catalyst Game Labs just dropped the Frostpunk RPG: Core Rulebook into retail this week, and yes, the Formulae approves. The video game already nailed the SteamPunk-survival-city-building sweet spot (coal-fired generators, the last city on Earth, morally crushing choices before your morning tea), and now 11 bit Studios and Catalyst have handed you the keys to run that frozen nightmare yourself at a tabletop. Players manage the last city on Earth as resources run out, navigate Hope and Discontent city mechanics, and apparently make each other miserable with the Dice Core engine. $49.99 MSRP. That is a bargain for the number of friendships you will destroy.

The Doctor has been watching Frostpunk eat city-builders alive since the original launched, and the sequel has only gotten meaner, so a full tabletop adaptation was, frankly, overdue. If your game group survived Pandemic with their relationships intact, consider this the next stress test. Just remember: the law must be passed. It’s always the law.

Good job, high‑5, Catalyst. Nothing can beat old age and betrayal, but a well-timed coal shortage comes close. Via: ICv2

Clockwork Revolution Gets Its Xbox Showcase 2026 Trailer

Posted in Game, SteamPunk on June 28th, 2026 by Dr. Warthan
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Clockwork Revolution steampunk RPG screenshot showing the Victorian city of Avalon

inXile Entertainment just dropped a new Clockwork Revolution trailer at the Xbox Games Showcase 2026, and the Doctor approves. We’re talking a first-person steampunk RPG set in Avalon, a Victorian metropolis ruled by a tyrant named Lady Ironwood who has been quietly rewriting history via time-travel device to keep her boot on everyone’s neck. You play Morgan Vanette, a street-gang scrapper from the wrong side of the tracks, who gets hold of a Chronometer and starts kicking the legs out from under her carefully curated timeline. BioShock Infinite called, it wants its DNA back, and inXile said: fine, we’ll take it.

The new footage shows off character creation, weapon blueprinting (you carry ONE gun the whole game and build it into a monster), steampunk gadgets as deployables, and the class-war subtext is about as subtle as a wrench to the faceplate. The Formula was applied to “first-person RPG” and the result is grand airships, clockwork automatons, and a city that changes shape depending on which moments you’ve gone back and corrupted. Time travel plus consequences plus gears equals a delivery mechanism for EXACTLY the kind of retrofuturist power fantasy this blog exists to document. It’s currently slated for 2027 on PC and Xbox Series, so yes, patience will be required. Nothing can beat old age and betrayal.

Via: Sortiraparis | Wishlist on Steam

Aperture Science Handheld Portal Device

Posted in Art, Game, SteamPunk, Technology on March 18th, 2012 by Dr. Warthan
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You can thank “batman-n-bananas” (or just Tasha) on Deviant Art for this one.  We really like it when people use that imagination to make things that poke holes in science, and just imagine all the science we’ll get out of this baby.  At least one or two good train wrecks, and a falling airship.  That’s not a tragedy, that’s science – with holes.  Good job Tasha, high-5!

“Alright this next test may involve trace amounts of time travel. So word of advice: if you meet yourself on the testing track don’t make eye contact. Lab boys tell me that’ll wipe out time – entirely. Forward and backward. So do both of yourselves a favor and let that handsome devil go about his business.”

 As usual, click on the image and then zoom in to see detail.