NIGHTWATCH: The Steampunk TTRPG

Posted in Game, SteamPunk on August 24th, 2026 by Dr. Warthan
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NIGHTWATCH: The Steampunk TTRPG key art, featuring the Association of Ishtar universe illustration

Bonsart Bokel (the Netherlands, creator of The Association of Ishtar series, host of the Radio Retrofuture podcast, and apparently incapable of sitting still) has a steampunk TTRPG on Kickstarter called NIGHTWATCH, and it is exactly as unhinged as it needs to be. The premise: rifts tear open portals to other worlds, some full of alien lifeforms, some populated by suspiciously advanced human civilizations, all of them begging to be explored by your faction of Operators who are absolutely NOT getting paid enough for this. Cosmic mystery. Pulp adventure. Steampunk everything. The Doctor approves.

The system is built around fast setup and high-action flow (board game mechanics were raided for inspiration, which is either genius or heresy, and I’ve decided it’s genius). Reviewers describe it as one of the easiest TTRPGs to pick up while still delivering deep world-building, and the art is handled by award-winning illustrators including Yohan Alexander. Play in Victorian London’s darkest alleys, or kick the rift open wider and end up in the Old West. The multiverse is your problem now. Grab the free prototype PDF on their site and see if you survive long enough to back the full thing.

Via: Kickstarter / NIGHTWATCH

Duskfade

Posted in ClockPunk, Game on August 22nd, 2026 by Dr. Warthan
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Duskfade hero art showing the clockpunk world of Tearfeld with its looming Clock Tower and protagonist Zirian alongside his mechanical Cuckoo companion
Via: Steam

A giant Clock Tower plunges the world of Tearfeld into eternal night. A kid with a clock-hand sword and a mechanical cuckoo bird has to fix it. Yes, this is a ClockPunk video game, and yes, The Doctor approves of its entire premise. Duskfade, from Spanish indie studio Weird Beluga and published by Fireshine Games, hit PC, PS5, Xbox Series X|S, and Nintendo Switch 2 on August 13th at $29.99. The aesthetic is the real payload here: rusted machinery, ticking motifs, grandfather-clock grappling hooks, and surreal architecture that feels like a fever dream someone had inside a pocketwatch. It already swept three awards at BCN Game Fest (including Best Game and Best Sound), so the bones are undeniably there.

Now, the honest part: the pro reviews are… more complicated. Steam players are sitting at 89% Very Positive, which is respectable. The critics, on the other hand, keep landing on the same note: gorgeous world, competent-to-repetitive combat, levels that don’t fully live up to the art. That tracks. Sometimes a team nails the vibe and the mechanics are just a vehicle to get you through more of it. For ClockPunk fans, Duskfade is essentially a guided tour of a world you want to live in, even if the tour guide occasionally runs you in circles. I’m giving it ΩΩΩ: the aesthetic earns its keep, the execution needs another pass, and I’d still rather be here than in a hundred brown-corridor shooters. Nothing can beat old age and betrayal, but a clockwork cuckoo bird companion comes close.

Zairoo: The Pan-African Steampunk Fantasy TTRPG

Posted in Game, SteamPunk on August 20th, 2026 by Dr. Warthan
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Zairoo Pan-African steampunk fantasy TTRPG key art showing warriors, steam technology, and African mythological imagery
Via: Zairoo Entertainment

Five kingdoms. Airborne dreadnoughts. Steam-powered weapons. Eldritch leviathans. A cosmology built from North, South, East, West, and Central African mythology. That is the world of Zairoo, and Molombo Thillia Thillot III has been building it in his head since he was 13. The Formulae approves of a man who commits to the bit for that long.

The pitch is exactly as good as it sounds: an alternate 17th-18th century where African myths come alive, science and ancient mysticism share a workbench, and the stat system runs on attributes called Grit, Vision, Soul, Vibe, and Flow. (Harmony and Discord track how close your heart is to full chaos. We’ve all been there.) The Kickstarter blew past $100,000, a fully playable Alpha PDF is already out, and the trailer crossed 80,000 views before Critical Role took notice. Not bad for a world that started as a 13-year-old’s notebook.

If you’ve ever felt like fantasy worldbuilding forgot that most of the planet exists, here is your corrective. Zairoo is exactly what the Omega7Red Formulae does when it gets applied to an entire mythological tradition: something you did not know you needed, now rendered in brass and smoke and ancient fire. Nothing can beat old age and betrayal, but a Pan-African steampunk TTRPG with eldritch leviathans comes close. Via: GlobeNewswire

Chrono CCG

Posted in Game, SteamPunk on August 17th, 2026 by Dr. Warthan
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Chrono CCG key art showing time-traveling agents clashing across unraveling steampunk and cyberpunk timelines
Via: Steam

Chrono CCG is a free-to-play digital card game where rival time-traveling syndicates beat each other senseless across unraveling timelines, fighting to rewrite history itself. Your agents Immortalize mid-match, ascending to ultimate forms from across time. The timeline itself shifts on the battlefield as a core mechanic. It is, in short, exactly as unhinged as it sounds, and The Doctor approves.

Built by veterans of Legends of Runeterra and other digital CCGs, it hit Steam Early Access on June 23rd and has been quietly patching ever since. The Steam tags read like someone ran the Omega7Red Formulae on a deck of playing cards: Steampunk, CyberPunk, Alternate History, Time Manipulation, Post-Apocalyptic. That’s not a card game, that’s a whole Punk-iverse in a box. Current Steam reviews sit at 71% positive overall, trending up to 84% in the last 30 days as the patches land. Still rough around the edges (matchmaking needs work, the new-player onboarding was a mess at launch), but the bones are genuinely interesting. I’m giving it a cautious ΩΩΩ for now, with full expectation of upgrading that rating at full release if they stick the landing.

It’s free. You have no excuse not to at least shuffle a deck. Via: Steam

Castle of Alchemists

Posted in Game, SteamPunk on August 13th, 2026 by Dr. Warthan
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Castle of Alchemists pixel art steampunk action RPG screenshot showing Bellator fighting enemy hordes
Via: Steam

A two-person team (Team Machiavelli, published by IndieArk) built a steampunk action-RPG tower-defense hybrid and somehow made it Very Positive on Steam with over 600 reviews. You play Bellator: an alchemically enhanced super-soldier reclaiming a castle level by level, setting traps, building towers, crafting randomized weapons, and applying a menu of conditions to the horde (slow, stun, burn, freeze, the full cocktail). The levels run from mine shafts under the castle to engineering forges to eerily silent lecture halls where all the alchemists have apparently evacuated, which: good call, alchemists.

The Formulae approves. Alchemy is proto-SteamPunk chemistry: you’re just running the experiment at scale, with a blunderbuss. Two people built this. TWO. The Doctor has shipped code with a team of twelve and produced something considerably less impressive. High-5, Team Machiavelli. Nothing can beat old age and betrayal, but apparently a two-person shop with pixel art and randomized loot comes close.

Via: Steam

Syberia Remastered

Posted in ClockPunk, Game on August 11th, 2026 by Dr. Warthan
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Syberia Remastered key art showing Kate Walker and the automaton Oscar against a clockpunk European backdrop

The Doctor does not play puzzle-adventure games because they are “relaxing.” The Doctor plays them because there is something deeply satisfying about a clockpunk automaton named Oscar following you across half of Europe on a train powered by sheer mechanical stubbornness. Syberia, Benoît Sokal’s masterwork of wind-up melancholy, has been given the full remaster treatment, and the updated version is sitting right there on Steam judging you for every FPS-bro game you bought instead.

If you somehow missed the original: you play as Kate Walker, a Manhattan lawyer who arrives in a tiny Alpine village to finalize a factory acquisition, only to discover the inventor she’s looking for has wandered off on a quixotic mission involving woolly mammoths and a place called Syberia. The world Sokal built is ClockPunk in its bones: brass automatons, hand-wound mechanisms, a whole civilization built on springs and ingenuity instead of steam or diesel. It is gorgeous and a little heartbreaking and it has absolutely zero exploding helicopters, which is the correct amount. Oscar, the automaton companion, remains one of the better written non-human characters in gaming, and I will not be taking questions on this point.

The Omega7Red Formulae declares this one ΩΩΩΩ½. If you have never played it, the remaster is the version to start with. If you have played it, you already know. Nothing can beat old age and betrayal, but a good clockwork train comes close.

Via: Steam

Time Without Tide: Mirth & Misery in the World of Fog

Posted in Game, SteamPunk on August 10th, 2026 by Dr. Warthan
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Time Without Tide: Mirth and Misery in the World of Fog official BackerKit campaign art, showing faux-Victorian steampunk explorers with lanterns in a fog-shrouded post-apocalyptic world

Chaosium, the house that built Call of Cthulhu, RuneQuest, and Pendragon, has not launched an original IP in thirty years. They just ended that streak. Time Without Tide: Mirth & Misery in the World of Fog is a faux-Victorian, post-apocalyptic steampunk TTRPG where the moon is gone, the cities are rubble, and an evil capital-F Fog covers what’s left. You are a Delver: lantern in hand, venturing beyond the fortified walls into a world that mutates anything it touches. The BackerKit campaign goes live August 11th, but the free 60-page Quickstart is already waiting for you on their pre-launch page right now.

The new system ditches Chaosium’s signature d100 BRP in favor of a d6 dice pool, promising tactical miniatures combat alongside the character-driven weirdness you’d expect from a studio that made a career out of putting investigators in basements with unknowable horrors. Designers David Naylor and James Coquillat describe it as a world where “being weird is the whole point” and your “bonkers build isn’t broken.” The Doctor approves of this philosophy on a deeply personal level. It has robots, mutant powers, a Victorian aesthetic, and a cosmological catastrophe as the inciting incident. The Omega7Red Formulae might as well have written this setting brief.

Grab the Quickstart, follow the BackerKit, and keep your lantern lit. Whatever killed the moon is still out there. Via: TTRPG Fans

Shadowrun Anarchy 2.0

Posted in Game on August 7th, 2026 by Dr. Warthan
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Shadowrun Anarchy 2.0 Kickstarter page art showing cyberpunk urban scene with shadowrunners

The street finds its own uses for things, and apparently the street also finds its own uses for rules systems. Shadowrun Anarchy 2.0 just went fully funded on Kickstarter, courtesy of Catalyst Game Labs and Black Book Editions, and if you’ve never played Shadowrun before: imagine the year 2070, magic came back, corporations own everything, elves and trolls are filing W-2s, and you are a street-level criminal with a datajack and a dragon problem. The original Anarchy was a rules-light take on that universe, and 2.0 is the cleaned-up, expanded follow-up. The Omega7Red Formulae recognizes this as CyberPunk operating at full power.

Shadowrun has always been the genre that SteamPunk kids grow up into when they realize the future is a lot grittier than a brass airship. Neon replaces copper pipe, megacorps replace robber barons, and the hacking is way more annoying to run at the table. Anarchy fixes that last part: it strips out the notoriously baroque ruleset and hands you something you can actually finish a campaign with without needing a spreadsheet for your spreadsheet. Catalyst knows what they’re doing here. High-5 to everyone who backed it.

Via: TTRPG Fanatics

Clockwork Revolution

Posted in Game, SteamPunk on August 7th, 2026 by Dr. Warthan
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Clockwork Revolution key art showing the steampunk city of Avalon with Victorian architecture, overhead steam trains, and clockwork technology

The Magnanimous and Beneficent Doctor has been watching inXile Entertainment’s Clockwork Revolution with the patient intensity of a man who has literally survived the end of the world via alchemical formulae. Set in Avalon, a steam-powered metropolis where Lady Ironwood rules by rewriting the past to protect her grip on the future, this first-person RPG hands you the Chronometer: a device that lets you reach back into history, pull a thread, and watch everything downstream change. The Doctor approves of this mechanic on a deeply personal level.

At the Xbox Games Showcase 2026, inXile finally confirmed a 2027 release window on Xbox Series X/S, PC, Steam, cloud, and Game Pass day one. Is that “2027” vague enough to mean December 31st? Yes. Am I going to wishlist it anyway and haunt the Steam page like a brass-goggled poltergeist? Also yes. Brian Fargo says the game already has 750,000 words of dialogue written and will run at least 20 hours on the main story alone. The man does not do things small. This is the same studio that gave us Wasteland 3, and they are putting that chaos energy into a time-bending, class-warfare-soaked, gear-and-soot Victorian city where your choices don’t just matter, they haunt you retroactively. That is either the greatest RPG design philosophy I’ve ever heard, or the Doctor is about to lose three weeks of his life to a save-file spiral. Possibly both.

Nothing can beat old age and betrayal, Lady Ironwood. But the Doctor is coming for your timeline anyway. Wishlist it on Steam. Via: Xbox Wire

Steam Cyberpunk Fest 2026

Posted in Game on July 28th, 2026 by Dr. Warthan
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Steam Cyberpunk Fest 2026 banner, neon-lit cyberpunk cityscape
Via: GameGrin

Your wallet is about to get jacked in and left bleeding in a neon-soaked alley, and you are going to thank them for it. Steam Cyberpunk Fest 2026 runs August 3 through 10, and it is exactly what the label says: a week of discounts on high-tech, low-life games featuring neon megacities, corporate dystopias, chrome implants, and the general understanding that the future is a bad neighborhood you choose to live in anyway. Cyberpunk 2077, Ghostrunner, Deus Ex, and a few hundred of their degenerate friends are all expected to be on the block.

Look, the Doctor has a complicated relationship with CyberPunk. It is the rebellious younger cousin of SteamPunk, the one who swapped the top hat for a neural interface and traded brass gears for black-market wetware. Different aesthetic, same energy: the Omega7Red Formulae recognizes it as kin. If you have been sitting on a wishlist full of neon-drenched future-noir titles, this is your week. Load up the list, clear some hard drive space, and try not to spend your rent money. (No promises on that last part.) The Train Fest just pulled out of the station, so the timing is perfect: go directly from locomotives to cyberneticly-enhanced assassins with no stops in between.

High-5, your future dystopia awaits. Via: GameGrin