Weekend at the Asylum 16

Posted in News, SteamPunk on August 19th, 2026 by Dr. Warthan
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Weekend at the Asylum 16 promotional art showing steampunk costumed attendees in the historic streets of Lincoln, UK

Nine days. That is how long you have before Weekend at the Asylum 16 kicks off in the Historic Quarter of Lincoln, U.K. (August 28-31), and if you are not already on a plane, a dirigible, or at minimum a very fast velocipede, the Doctor is deeply concerned about your life choices. This is Asylum 16, the sixteenth edition of the world’s largest steampunk festival, run by the Ministry of Steampunk out of a city that has been occupied by someone or other since the Romans showed up two thousand years ago. They know how to host a crowd.

This year’s theme is the Year of the Dragon, which means the usual brass gears and Victorian splendor get some scaly, fire-breathing additions woven in. Daytime programming lives inside Lincoln Castle, the Castle Ward, the County Assembly Rooms, and Westgate School: workshops, talks, exhibitions, games, cosplay at a level that will make you feel underdressed in full kit. Evening events feature performers including Mr. B, Victor and the Bully, Alice Strange, and Madam Misfit. Thursday the 27th has the traditional Advanced Guard kick-off for those who arrive early; Monday the 31st closes with the Dead Dog Party, because of course it does. The street festival itself is free to the public, because the Ministry of Steampunk is operated by volunteers who have somehow kept this thing alive since 2009 without a single corporate sponsor. Respect.

Wristbands and evening tickets are still available at the link above. Go. The Omega7Red Formulae was forged for exactly this kind of situation: apply it to an entire medieval city, add ten thousand costumed lunatics, and the output is pure Punk. Nothing can beat old age and betrayal, but a long weekend in Lincoln comes close. High-5.

Daggerbound

Posted in Book, ClockPunk on August 15th, 2026 by Dr. Warthan
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Cover of Daggerbound by T. Kingfisher, showing two crossed daggers with birds at the hilt and golden buildings framed by swirling vines
Via: Goodreads

T. Kingfisher drops Daggerbound on August 25, and if you have not yet met the gnole-and-enchanted-sword corner of her “World of the White Rat,” I have only one question: what have you been doing? This is Book 2 of the Swordheart trilogy, following Swordheart (2018) and picking up with Learned Edmund, a disillusioned scholar who grabs an ancient cursed sword in a desperate moment and gets a very angry, very handsome immortal warrior named the Dervish for his trouble. There is also an enslaved gnole, an opinionated donkey, and what the Library Journal is calling “a queer grumpy/sunshine romantasy.” The Doctor approves of all of these things, separately and together.

The broader setting shares continuity with Kingfisher’s Clocktaur War duology, which is about as close to ClockPunk as romantasy gets without someone putting gears on a corset. The combination of mechanical horrors, found-family road comedy, and characters who would apparently rather face cultists and dragons than admit they have feelings is, frankly, the kind of formula the Omega7Red Formulae itself would produce if you fed it a Pratchett novel and a D&D campaign that went completely sideways. Pick up Swordheart now so you’re ready. Nothing can beat old age and betrayal, but this series is at least good company while you wait for both.

Via: Goodreads

IRON NEST: Heavy Turret Simulator

Posted in DieselPunk, Game on July 17th, 2026 by Dr. Warthan
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IRON NEST Heavy Turret Simulator: interior view of a massive dieselpunk artillery turret cockpit filled with levers, dials, and teleprinters

Two guys. One enormous dieselpunk spider-turret. A 1920s Castillian monarchy held together with hydraulic grease and bad decisions. IRON NEST: Heavy Turret Simulator just became the number-one most wishlisted game of the June 2026 Steam Next Fest, and its demo is sitting at 99% Overwhelmingly Positive. That is not a rounding error. That is the universe telling you to pay attention. The Formula recognizes this game immediately: take a colossal interwar war machine, lock a lone operator inside it with teleprinters, ballistic calculators, hydraulic levers, and enough moral ambiguity to last a decade, and you have DieselPunk distilled into a first-person box of clanking, groaning, morally compromised steel.

Here is the thing nobody tells you: you will spend approximately zero percent of your time actually firing the cannon. You will spend the other hundred percent reading coordinates, charting ranges on a map the size of a kitchen table, calculating powder charges, manually rotating a turret that weighs more than a battleship, and then questioning whether High Command actually has any idea what they are pointing you at. (They do not. High Command never does.) It is part math test, part immersive sim, part ethics seminar nobody signed up for. The full release drops August 6, 2026. The free demo is still up right now. Go. The Doctor will not be held responsible for the hospital.

Via: Steam

Duskfade

Posted in ClockPunk, Game on July 15th, 2026 by Dr. Warthan
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Duskfade clockpunk world showing Zirian and his mechanical bird Cuckoo amid ornate clock tower architecture and eternal night sky

The Clockpunk genre has a problem, and that problem is that most Clockpunk games look like someone put a gear decal on a generic fantasy RPG and called it a day. Duskfade, however, is not that. Indie studio Weird Beluga (yes, that is their actual name, and the Doctor approves) has built a full clockpunk world out of suspended architecture, intricate mechanisms, and painterly landscapes that shift from ethereal forests to underwater ruins to cloud-piercing heights. The whole land has been plunged into eternal night by a mysterious Clock Tower and its enigmatic Master Clockmakers, which is exactly the kind of villain backstory that makes sense when you think about it for two seconds and then makes you furious that you didn’t invent it first.

You play Zirian, a workshop apprentice accompanied by his mechanical bird sidekick Cuckoo, who must shatter the shackles of time (their words, and they earned them) to rescue his sister and restore the world. The traversal looks genuinely fluid: jumps, dashes, grapples, glides, swinging from floating chains, running suspended rails. GameSpot called it “the spiritual successor to Jak and Daxter that we’ve been waiting years for,” which is either massive hype or the truest thing anyone has said about a game in a decade. The demo is live right now on Steam and PS5, so you have zero excuse not to find out which one it is. Launches August 13 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Nothing can beat old age and betrayal, but a clockpunk kid with a mechanical bird and a vendetta against the concept of time might come close. High-5, Weird Beluga. Wishlist it. Play the demo. You’re welcome.

Via: Chalgyr’s Game Room