Castle in the Stars: The Universe in 1875

Posted in Art, SteamPunk on August 7th, 2026 by Dr. Warthan
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Alex Alice watercolor artwork from Castle in the Stars: The Universe in 1875, depicting 19th-century aetherships in space
Via: Caurette Editions

Napoleon III’s aetherships dueling the British Empire over Venus. Germans colonizing Mars. The moons of Jupiter, unclaimed and up for grabs. That’s not a geopolitical fever dream — that’s the premise of Castle in the Stars: The Universe in 1875, the gloriously over-the-top artbook from illustrator Alex Alice and French publisher Caurette. The Kickstarter hit its €8,000 goal in eight minutes. EIGHT. MINUTES. It eventually blew past €200,000 and unlocked enough stretch goals to fill an aethership cargo hold, including an official “Invitation to the Interplanetary Exposition.” The Doctor approves of this level of ambition.

The book itself is an in-world artifact: a lavishly illustrated guidebook designed as if it were printed for actual travelers in the Castle in the Stars universe, complete with over 200 watercolor illustrations, travel tips, maps, and enough Jules Verne energy to power a steam-driven orbital cannon. Alex Alice also dropped a companion sketchbook called Prototypes that cracks open his design process from first sketch to finished world. It’s the kind of behind-the-scenes material that makes you want to quit your job and move to 1875 Paris and build a rocket. The full Kickstarter run is a 2022 artifact, but copies are still findable through Caurette’s store (last items in stock, so move your gears). High-5, Monsieur Alice. High-5.

Via: Caurette Editions

Shadowrun Anarchy 2.0

Posted in Game on August 7th, 2026 by Dr. Warthan
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Shadowrun Anarchy 2.0 Kickstarter page art showing cyberpunk urban scene with shadowrunners

The street finds its own uses for things, and apparently the street also finds its own uses for rules systems. Shadowrun Anarchy 2.0 just went fully funded on Kickstarter, courtesy of Catalyst Game Labs and Black Book Editions, and if you’ve never played Shadowrun before: imagine the year 2070, magic came back, corporations own everything, elves and trolls are filing W-2s, and you are a street-level criminal with a datajack and a dragon problem. The original Anarchy was a rules-light take on that universe, and 2.0 is the cleaned-up, expanded follow-up. The Omega7Red Formulae recognizes this as CyberPunk operating at full power.

Shadowrun has always been the genre that SteamPunk kids grow up into when they realize the future is a lot grittier than a brass airship. Neon replaces copper pipe, megacorps replace robber barons, and the hacking is way more annoying to run at the table. Anarchy fixes that last part: it strips out the notoriously baroque ruleset and hands you something you can actually finish a campaign with without needing a spreadsheet for your spreadsheet. Catalyst knows what they’re doing here. High-5 to everyone who backed it.

Via: TTRPG Fanatics

The Guild: Ren Faire’d

Posted in Humor, InterWebs on July 31st, 2026 by Dr. Warthan
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The Guild: Ren Faire'd Kickstarter campaign hero image showing the Knights of Good at a Renaissance Faire

Felicia Day just did something the internet desperately needed: she brought back The Guild. Not a reboot, not a remake, not a soulless streaming-service cash-grab. A fan-funded reunion movie, titled The Guild: Ren Faire’d, crowdfunded on Kickstarter, and it hit $2.7 million in pledges before anyone had time to dust off their old WoW subscription. The full original cast is back: Codex, Zaboo, Vork, Tink, Clara, Bladezz (the Knights of Good, for those of you who were living under a rock between 2007 and 2013), and the adventure this time drops them directly into a Renaissance Faire. A RENAISSANCE FAIRE. As if those people needed an excuse to wear more elaborate cosplay and argue about historically accurate mead.

The campaign closes August 21, and the reward tiers include a TTRPG supplement for D&D 5.5E (the Dragonor Campaign Setting, written by cast member Vince Caso and published by Hit Point Press, featuring monsters, subclasses, carnivorous outhouses, and a pirate named Cheesybeard). The Omega7Red Formulae has been waiting years for someone to apply it to a Ren Faire and actually get the budget to do it right. Felicia Day figured it out first. High-5, Codex. The campaign is live now at the link below, and the movie is set to debut in 2027, right on the 20th anniversary. Nothing can beat old age and betrayal, but apparently crowdfunding comes close.

Via: The Guild: Ren Faire’d on Kickstarter

Machines of Bone & Blood

Posted in Game, SteamPunk on July 27th, 2026 by Dr. Warthan
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Machines of Bone & Blood 5E sourcebook cover: adventurers facing green-glowing skeletal constructs outside a necroindustrial factory

Someone at Somanyrobots Games asked the right question: what if the Industrial Revolution ran on reanimated corpses instead of coal and steam? The answer is Machines of Bone & Blood, a 5E/5.5E sourcebook set inside a Necroindustrial Revolution, where skeletal constructs are replacing living workers, necrobarons run factory floors staffed by the freshly dead, and the tagline is literally “Fight the Necroindustrial Revolution!” The Doctor approves. That is the Omega7Red Formulae applied to labor history, and it is glorious.

The book clocks in at 300-plus pages of necrocrafting rules, two new classes, twenty-odd subclasses, spells, monsters, and mini-settings you can drop straight into an existing campaign. The art is all human-made (the publisher has a firm no-AI policy, which earns them a bonus half-Omega just on principle). The Kickstarter already funded at nearly five times its goal before closing on July 9th, so late pledges are your move now. Via: Kickstarter

Nothing can beat old age and betrayal, but a factory floor run by a necrobaron and his army of bone-machines comes remarkably close. ΩΩΩΩ½ before I’ve even rolled a single die.

Diesel Knights

Posted in DieselPunk, Game on July 21st, 2026 by Dr. Warthan
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Diesel Knights game art showing dieselpunk mechs in a pulp-inspired World War II alternate history setting

Someone finally did it. Someone looked at the grease-stained, rivet-popped glory of alt-history dieselpunk, strapped it to a mech, handed that mech a machine gun, and said: “yes, parkour.” Diesel Knights is a 6-v-6 mech/movement shooter set in a pulp-inspired dieselpunk world, and it funded on Kickstarter in forty-two minutes. FORTY-TWO. The Formula approves of this velocity.

The pitch is Titanfall’s fluid movement and mech combat DNA, dressed up in an aesthetic that looks like The Rocketeer crashed into Iron Harvest and they both liked it. No battle passes. No loot boxes. Just mastery, momentum, and the satisfying thud of a diesel-powered war machine doing something physically improbable at high speed. The Kickstarter closed at $526,576 from 7,763 backers, blew through every stretch goal, and the dev posted a fresh update on July 20, so the engine is still running. Wishlist it on Steam now, before the Ancient Gods wake up and ruin the servers.

Via: Steam / Kickstarter

Steel Seas & Sky Machines: The Dieselpunk Art of Tony Snipes

Posted in Art, DieselPunk on July 7th, 2026 by Dr. Warthan
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Tony Snipes Aerocycle dieselpunk art book illustration

Somewhere in an alternate 1940s, Abraham Lincoln survives, the Reconstruction goes differently, and battleships take to the skies on the back of bold leaps in electricity, magnetism, and gravity. That is the premise baked into every rivet of Steel Seas & Sky Machines, the Portsmouth, Virginia exhibition showcasing the dieselpunk world of artist Tony Snipes and his fictional Portsmouth Aeroshipbuilding Co. Detailed sketches, 3-D models, and digital works, all locked in to an alt-history where the home front didn’t build Liberty Ships, it built Aerocycles and aeroships. The Doctor approves of this timeline.

If you missed the exhibition, Snipes has a live Kickstarter running right now for the Aerocycle Art Book & Model Kit, a product launch straight out of The Yard itself. An art book AND a model kit. In a dieselpunk universe. For actual money you can spend. This is the Omega7Red Formulae applied to “what if WWII-era industrial propaganda was awesome on purpose” and the result is exactly what you’d hope. Go back this thing. Nothing can beat old age and betrayal, but a tabletop Aerocycle might come close.

Via: The Steampunk Explorer