Duskfade

Posted in ClockPunk, Game on August 22nd, 2026 by Dr. Warthan
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Duskfade hero art showing the clockpunk world of Tearfeld with its looming Clock Tower and protagonist Zirian alongside his mechanical Cuckoo companion
Via: Steam

A giant Clock Tower plunges the world of Tearfeld into eternal night. A kid with a clock-hand sword and a mechanical cuckoo bird has to fix it. Yes, this is a ClockPunk video game, and yes, The Doctor approves of its entire premise. Duskfade, from Spanish indie studio Weird Beluga and published by Fireshine Games, hit PC, PS5, Xbox Series X|S, and Nintendo Switch 2 on August 13th at $29.99. The aesthetic is the real payload here: rusted machinery, ticking motifs, grandfather-clock grappling hooks, and surreal architecture that feels like a fever dream someone had inside a pocketwatch. It already swept three awards at BCN Game Fest (including Best Game and Best Sound), so the bones are undeniably there.

Now, the honest part: the pro reviews are… more complicated. Steam players are sitting at 89% Very Positive, which is respectable. The critics, on the other hand, keep landing on the same note: gorgeous world, competent-to-repetitive combat, levels that don’t fully live up to the art. That tracks. Sometimes a team nails the vibe and the mechanics are just a vehicle to get you through more of it. For ClockPunk fans, Duskfade is essentially a guided tour of a world you want to live in, even if the tour guide occasionally runs you in circles. I’m giving it ΩΩΩ: the aesthetic earns its keep, the execution needs another pass, and I’d still rather be here than in a hundred brown-corridor shooters. Nothing can beat old age and betrayal, but a clockwork cuckoo bird companion comes close.

Chrono CCG

Posted in Game, SteamPunk on August 17th, 2026 by Dr. Warthan
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Chrono CCG key art showing time-traveling agents clashing across unraveling steampunk and cyberpunk timelines
Via: Steam

Chrono CCG is a free-to-play digital card game where rival time-traveling syndicates beat each other senseless across unraveling timelines, fighting to rewrite history itself. Your agents Immortalize mid-match, ascending to ultimate forms from across time. The timeline itself shifts on the battlefield as a core mechanic. It is, in short, exactly as unhinged as it sounds, and The Doctor approves.

Built by veterans of Legends of Runeterra and other digital CCGs, it hit Steam Early Access on June 23rd and has been quietly patching ever since. The Steam tags read like someone ran the Omega7Red Formulae on a deck of playing cards: Steampunk, CyberPunk, Alternate History, Time Manipulation, Post-Apocalyptic. That’s not a card game, that’s a whole Punk-iverse in a box. Current Steam reviews sit at 71% positive overall, trending up to 84% in the last 30 days as the patches land. Still rough around the edges (matchmaking needs work, the new-player onboarding was a mess at launch), but the bones are genuinely interesting. I’m giving it a cautious ΩΩΩ for now, with full expectation of upgrading that rating at full release if they stick the landing.

It’s free. You have no excuse not to at least shuffle a deck. Via: Steam

Castle of Alchemists

Posted in Game, SteamPunk on August 13th, 2026 by Dr. Warthan
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Castle of Alchemists pixel art steampunk action RPG screenshot showing Bellator fighting enemy hordes
Via: Steam

A two-person team (Team Machiavelli, published by IndieArk) built a steampunk action-RPG tower-defense hybrid and somehow made it Very Positive on Steam with over 600 reviews. You play Bellator: an alchemically enhanced super-soldier reclaiming a castle level by level, setting traps, building towers, crafting randomized weapons, and applying a menu of conditions to the horde (slow, stun, burn, freeze, the full cocktail). The levels run from mine shafts under the castle to engineering forges to eerily silent lecture halls where all the alchemists have apparently evacuated, which: good call, alchemists.

The Formulae approves. Alchemy is proto-SteamPunk chemistry: you’re just running the experiment at scale, with a blunderbuss. Two people built this. TWO. The Doctor has shipped code with a team of twelve and produced something considerably less impressive. High-5, Team Machiavelli. Nothing can beat old age and betrayal, but apparently a two-person shop with pixel art and randomized loot comes close.

Via: Steam

Syberia Remastered

Posted in ClockPunk, Game on August 11th, 2026 by Dr. Warthan
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Syberia Remastered key art showing Kate Walker and the automaton Oscar against a clockpunk European backdrop

The Doctor does not play puzzle-adventure games because they are “relaxing.” The Doctor plays them because there is something deeply satisfying about a clockpunk automaton named Oscar following you across half of Europe on a train powered by sheer mechanical stubbornness. Syberia, Benoît Sokal’s masterwork of wind-up melancholy, has been given the full remaster treatment, and the updated version is sitting right there on Steam judging you for every FPS-bro game you bought instead.

If you somehow missed the original: you play as Kate Walker, a Manhattan lawyer who arrives in a tiny Alpine village to finalize a factory acquisition, only to discover the inventor she’s looking for has wandered off on a quixotic mission involving woolly mammoths and a place called Syberia. The world Sokal built is ClockPunk in its bones: brass automatons, hand-wound mechanisms, a whole civilization built on springs and ingenuity instead of steam or diesel. It is gorgeous and a little heartbreaking and it has absolutely zero exploding helicopters, which is the correct amount. Oscar, the automaton companion, remains one of the better written non-human characters in gaming, and I will not be taking questions on this point.

The Omega7Red Formulae declares this one ΩΩΩΩ½. If you have never played it, the remaster is the version to start with. If you have played it, you already know. Nothing can beat old age and betrayal, but a good clockwork train comes close.

Via: Steam

Steam Cyberpunk Fest 2026

Posted in Game on July 28th, 2026 by Dr. Warthan
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Steam Cyberpunk Fest 2026 banner, neon-lit cyberpunk cityscape
Via: GameGrin

Your wallet is about to get jacked in and left bleeding in a neon-soaked alley, and you are going to thank them for it. Steam Cyberpunk Fest 2026 runs August 3 through 10, and it is exactly what the label says: a week of discounts on high-tech, low-life games featuring neon megacities, corporate dystopias, chrome implants, and the general understanding that the future is a bad neighborhood you choose to live in anyway. Cyberpunk 2077, Ghostrunner, Deus Ex, and a few hundred of their degenerate friends are all expected to be on the block.

Look, the Doctor has a complicated relationship with CyberPunk. It is the rebellious younger cousin of SteamPunk, the one who swapped the top hat for a neural interface and traded brass gears for black-market wetware. Different aesthetic, same energy: the Omega7Red Formulae recognizes it as kin. If you have been sitting on a wishlist full of neon-drenched future-noir titles, this is your week. Load up the list, clear some hard drive space, and try not to spend your rent money. (No promises on that last part.) The Train Fest just pulled out of the station, so the timing is perfect: go directly from locomotives to cyberneticly-enhanced assassins with no stops in between.

High-5, your future dystopia awaits. Via: GameGrin

IRON NEST: Heavy Turret Simulator

Posted in DieselPunk, Game on July 17th, 2026 by Dr. Warthan
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IRON NEST Heavy Turret Simulator: interior view of a massive dieselpunk artillery turret cockpit filled with levers, dials, and teleprinters

Two guys. One enormous dieselpunk spider-turret. A 1920s Castillian monarchy held together with hydraulic grease and bad decisions. IRON NEST: Heavy Turret Simulator just became the number-one most wishlisted game of the June 2026 Steam Next Fest, and its demo is sitting at 99% Overwhelmingly Positive. That is not a rounding error. That is the universe telling you to pay attention. The Formula recognizes this game immediately: take a colossal interwar war machine, lock a lone operator inside it with teleprinters, ballistic calculators, hydraulic levers, and enough moral ambiguity to last a decade, and you have DieselPunk distilled into a first-person box of clanking, groaning, morally compromised steel.

Here is the thing nobody tells you: you will spend approximately zero percent of your time actually firing the cannon. You will spend the other hundred percent reading coordinates, charting ranges on a map the size of a kitchen table, calculating powder charges, manually rotating a turret that weighs more than a battleship, and then questioning whether High Command actually has any idea what they are pointing you at. (They do not. High Command never does.) It is part math test, part immersive sim, part ethics seminar nobody signed up for. The full release drops August 6, 2026. The free demo is still up right now. Go. The Doctor will not be held responsible for the hospital.

Via: Steam

Duskfade

Posted in ClockPunk, Game on July 15th, 2026 by Dr. Warthan
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Duskfade clockpunk world showing Zirian and his mechanical bird Cuckoo amid ornate clock tower architecture and eternal night sky

The Clockpunk genre has a problem, and that problem is that most Clockpunk games look like someone put a gear decal on a generic fantasy RPG and called it a day. Duskfade, however, is not that. Indie studio Weird Beluga (yes, that is their actual name, and the Doctor approves) has built a full clockpunk world out of suspended architecture, intricate mechanisms, and painterly landscapes that shift from ethereal forests to underwater ruins to cloud-piercing heights. The whole land has been plunged into eternal night by a mysterious Clock Tower and its enigmatic Master Clockmakers, which is exactly the kind of villain backstory that makes sense when you think about it for two seconds and then makes you furious that you didn’t invent it first.

You play Zirian, a workshop apprentice accompanied by his mechanical bird sidekick Cuckoo, who must shatter the shackles of time (their words, and they earned them) to rescue his sister and restore the world. The traversal looks genuinely fluid: jumps, dashes, grapples, glides, swinging from floating chains, running suspended rails. GameSpot called it “the spiritual successor to Jak and Daxter that we’ve been waiting years for,” which is either massive hype or the truest thing anyone has said about a game in a decade. The demo is live right now on Steam and PS5, so you have zero excuse not to find out which one it is. Launches August 13 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Nothing can beat old age and betrayal, but a clockpunk kid with a mechanical bird and a vendetta against the concept of time might come close. High-5, Weird Beluga. Wishlist it. Play the demo. You’re welcome.

Via: Chalgyr’s Game Room

Dead Weight

Posted in Game, SteamPunk on July 12th, 2026 by Dr. Warthan
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Dead Weight steampunk roguelite key art showing a flying pirate ship over misty floating islands with pixel art visuals

Flying pirate ship. Steampunk floating islands. Ancient Gods who want you very, very dead. Turn-based tactical combat where one bad move ends the whole run. Oh, and Lovecraftian atmosphere baked straight into the pixel art. The Doctor approves, and The Doctor does not approve of just anything. Dead Weight drops on Steam July 16 for the extremely reasonable sum of $12.99, and it has already racked up over 120,000 wishlists, which means you people have taste.

Here is what you are signing up for: captain a steam-powered airship across a procedurally generated world, recruit a crew of four distinct characters through branching skill trees, and then get absolutely worked over by compact tactical battlefields where every single hex counts. The dev cites Into the Breach and Final Fantasy Tactics as combat inspirations, which is a sentence that should make any self-respecting tactician sit up straighter. Throw in random events, fatigue, madness mechanics, and late-game crisis events that can blow the whole run sideways, and you have a roguelite that will eat your weekend like an Ancient God eats a poorly-positioned barbarian.

There is a free Prologue available on the Steam page right now, so you have zero excuses not to wishlist it and give it a spin before launch. Nothing can beat old age and betrayal, but a well-placed broadside from a flying steampunk pirate ship comes close. High-5, Klukva Games.

Via: Steam (Dead Weight)

Shadow of the Road

Posted in Game, SteamPunk on July 8th, 2026 by Dr. Warthan
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Shadow of the Road key art showing samurai warriors facing off against steampunk war machines in Bakumatsu-era Japan

Samurai. Yōkai. And a British trade conglomerate rolling in with steam-powered war machines to “help” everyone modernize. Shadow of the Road is a turn-based tactical RPG from Another Angle Games (published by Owlcat, the fine people behind Pathfinder and Warhammer 40K: Rogue Trader) set in a reimagined 1868 Bakumatsu-era Japan, where the Tokugawa Shogunate and Emperor Mutsuhito’s loyalists are already at each other’s throats, and the British East Nippon Company has decided this is a great time to show up with steampunk constructs and advanced firepower. Progress and prosperity, they promise. Sure. Sure they do.

Your fight roster isn’t just human factions either: yōkai share the battlefield with armored steampunk contraptions, so your party loadout has to cover supernatural threats AND industrial machinery in the same engagement. The campaign follows a Tokugawa spymaster who recruits ronin Satoru and Akira to escort a boy with unstable, catastrophic power, and every relationship in that party matters mechanically. Choices reshape bonds, break them, or push characters down completely different paths. The Doctor approves of consequences that actually stick. The demo is live on Steam right now, the full release is still 2026, and the store pages are already up on Steam, GOG, and Epic. Go play the demo. Nothing can beat old age and betrayal, but a well-timed tactical yōkai ambush is a solid second place.

Via: RPG Site

They Will Come

Posted in Game, SteamPunk on July 6th, 2026 by Dr. Warthan
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Screenshot or key art from They Will Come, showing the steampunk airship environment or Benjamin alongside his robot companion Talus

A boy. A family of inventors. An enormous steampunk airship packed wall-to-wall with robots that have, predictably, gone full murder-mode. They Will Come is a steampunk adventure/puzzle game from Game Pop Studio, and the premise is exactly as good as it sounds: you play as Benjamin, a kid who has to sneak through his own home while armies of machines try to end him. The aesthetic is pure Punk gold — clockwork automatons, airship corridors, brass-and-steam everything — and the gameplay has you solving environmental puzzles with small helper bots called Embots, plus the occasional nuclear option of unleashing your own heavy robot, Talus, when subtlety is no longer on the menu.

This is, functionally, what the Omega7Red Formulae produces when you feed it “Home Alone” and a Jules Verne novel at the same time. The Doctor approves. It hits PC (Steam) this month, July 2026, so there is no excuse not to wishlist it immediately and report back.

Via: WorthPlaying