Steam Cyberpunk Fest 2026

Posted in Game on July 28th, 2026 by Dr. Warthan
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Steam Cyberpunk Fest 2026 banner, neon-lit cyberpunk cityscape
Via: GameGrin

Your wallet is about to get jacked in and left bleeding in a neon-soaked alley, and you are going to thank them for it. Steam Cyberpunk Fest 2026 runs August 3 through 10, and it is exactly what the label says: a week of discounts on high-tech, low-life games featuring neon megacities, corporate dystopias, chrome implants, and the general understanding that the future is a bad neighborhood you choose to live in anyway. Cyberpunk 2077, Ghostrunner, Deus Ex, and a few hundred of their degenerate friends are all expected to be on the block.

Look, the Doctor has a complicated relationship with CyberPunk. It is the rebellious younger cousin of SteamPunk, the one who swapped the top hat for a neural interface and traded brass gears for black-market wetware. Different aesthetic, same energy: the Omega7Red Formulae recognizes it as kin. If you have been sitting on a wishlist full of neon-drenched future-noir titles, this is your week. Load up the list, clear some hard drive space, and try not to spend your rent money. (No promises on that last part.) The Train Fest just pulled out of the station, so the timing is perfect: go directly from locomotives to cyberneticly-enhanced assassins with no stops in between.

High-5, your future dystopia awaits. Via: GameGrin

IRON NEST: Heavy Turret Simulator

Posted in DieselPunk, Game on July 17th, 2026 by Dr. Warthan
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IRON NEST Heavy Turret Simulator: interior view of a massive dieselpunk artillery turret cockpit filled with levers, dials, and teleprinters

Two guys. One enormous dieselpunk spider-turret. A 1920s Castillian monarchy held together with hydraulic grease and bad decisions. IRON NEST: Heavy Turret Simulator just became the number-one most wishlisted game of the June 2026 Steam Next Fest, and its demo is sitting at 99% Overwhelmingly Positive. That is not a rounding error. That is the universe telling you to pay attention. The Formula recognizes this game immediately: take a colossal interwar war machine, lock a lone operator inside it with teleprinters, ballistic calculators, hydraulic levers, and enough moral ambiguity to last a decade, and you have DieselPunk distilled into a first-person box of clanking, groaning, morally compromised steel.

Here is the thing nobody tells you: you will spend approximately zero percent of your time actually firing the cannon. You will spend the other hundred percent reading coordinates, charting ranges on a map the size of a kitchen table, calculating powder charges, manually rotating a turret that weighs more than a battleship, and then questioning whether High Command actually has any idea what they are pointing you at. (They do not. High Command never does.) It is part math test, part immersive sim, part ethics seminar nobody signed up for. The full release drops August 6, 2026. The free demo is still up right now. Go. The Doctor will not be held responsible for the hospital.

Via: Steam

Duskfade

Posted in ClockPunk, Game on July 15th, 2026 by Dr. Warthan
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Duskfade clockpunk world showing Zirian and his mechanical bird Cuckoo amid ornate clock tower architecture and eternal night sky

The Clockpunk genre has a problem, and that problem is that most Clockpunk games look like someone put a gear decal on a generic fantasy RPG and called it a day. Duskfade, however, is not that. Indie studio Weird Beluga (yes, that is their actual name, and the Doctor approves) has built a full clockpunk world out of suspended architecture, intricate mechanisms, and painterly landscapes that shift from ethereal forests to underwater ruins to cloud-piercing heights. The whole land has been plunged into eternal night by a mysterious Clock Tower and its enigmatic Master Clockmakers, which is exactly the kind of villain backstory that makes sense when you think about it for two seconds and then makes you furious that you didn’t invent it first.

You play Zirian, a workshop apprentice accompanied by his mechanical bird sidekick Cuckoo, who must shatter the shackles of time (their words, and they earned them) to rescue his sister and restore the world. The traversal looks genuinely fluid: jumps, dashes, grapples, glides, swinging from floating chains, running suspended rails. GameSpot called it “the spiritual successor to Jak and Daxter that we’ve been waiting years for,” which is either massive hype or the truest thing anyone has said about a game in a decade. The demo is live right now on Steam and PS5, so you have zero excuse not to find out which one it is. Launches August 13 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Nothing can beat old age and betrayal, but a clockpunk kid with a mechanical bird and a vendetta against the concept of time might come close. High-5, Weird Beluga. Wishlist it. Play the demo. You’re welcome.

Via: Chalgyr’s Game Room

Dead Weight

Posted in Game, SteamPunk on July 12th, 2026 by Dr. Warthan
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Dead Weight steampunk roguelite key art showing a flying pirate ship over misty floating islands with pixel art visuals

Flying pirate ship. Steampunk floating islands. Ancient Gods who want you very, very dead. Turn-based tactical combat where one bad move ends the whole run. Oh, and Lovecraftian atmosphere baked straight into the pixel art. The Doctor approves, and The Doctor does not approve of just anything. Dead Weight drops on Steam July 16 for the extremely reasonable sum of $12.99, and it has already racked up over 120,000 wishlists, which means you people have taste.

Here is what you are signing up for: captain a steam-powered airship across a procedurally generated world, recruit a crew of four distinct characters through branching skill trees, and then get absolutely worked over by compact tactical battlefields where every single hex counts. The dev cites Into the Breach and Final Fantasy Tactics as combat inspirations, which is a sentence that should make any self-respecting tactician sit up straighter. Throw in random events, fatigue, madness mechanics, and late-game crisis events that can blow the whole run sideways, and you have a roguelite that will eat your weekend like an Ancient God eats a poorly-positioned barbarian.

There is a free Prologue available on the Steam page right now, so you have zero excuses not to wishlist it and give it a spin before launch. Nothing can beat old age and betrayal, but a well-placed broadside from a flying steampunk pirate ship comes close. High-5, Klukva Games.

Via: Steam (Dead Weight)

Shadow of the Road

Posted in Game, SteamPunk on July 8th, 2026 by Dr. Warthan
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Shadow of the Road key art showing samurai warriors facing off against steampunk war machines in Bakumatsu-era Japan

Samurai. Yōkai. And a British trade conglomerate rolling in with steam-powered war machines to “help” everyone modernize. Shadow of the Road is a turn-based tactical RPG from Another Angle Games (published by Owlcat, the fine people behind Pathfinder and Warhammer 40K: Rogue Trader) set in a reimagined 1868 Bakumatsu-era Japan, where the Tokugawa Shogunate and Emperor Mutsuhito’s loyalists are already at each other’s throats, and the British East Nippon Company has decided this is a great time to show up with steampunk constructs and advanced firepower. Progress and prosperity, they promise. Sure. Sure they do.

Your fight roster isn’t just human factions either: yōkai share the battlefield with armored steampunk contraptions, so your party loadout has to cover supernatural threats AND industrial machinery in the same engagement. The campaign follows a Tokugawa spymaster who recruits ronin Satoru and Akira to escort a boy with unstable, catastrophic power, and every relationship in that party matters mechanically. Choices reshape bonds, break them, or push characters down completely different paths. The Doctor approves of consequences that actually stick. The demo is live on Steam right now, the full release is still 2026, and the store pages are already up on Steam, GOG, and Epic. Go play the demo. Nothing can beat old age and betrayal, but a well-timed tactical yōkai ambush is a solid second place.

Via: RPG Site

They Will Come

Posted in Game, SteamPunk on July 6th, 2026 by Dr. Warthan
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Screenshot or key art from They Will Come, showing the steampunk airship environment or Benjamin alongside his robot companion Talus

A boy. A family of inventors. An enormous steampunk airship packed wall-to-wall with robots that have, predictably, gone full murder-mode. They Will Come is a steampunk adventure/puzzle game from Game Pop Studio, and the premise is exactly as good as it sounds: you play as Benjamin, a kid who has to sneak through his own home while armies of machines try to end him. The aesthetic is pure Punk gold — clockwork automatons, airship corridors, brass-and-steam everything — and the gameplay has you solving environmental puzzles with small helper bots called Embots, plus the occasional nuclear option of unleashing your own heavy robot, Talus, when subtlety is no longer on the menu.

This is, functionally, what the Omega7Red Formulae produces when you feed it “Home Alone” and a Jules Verne novel at the same time. The Doctor approves. It hits PC (Steam) this month, July 2026, so there is no excuse not to wishlist it immediately and report back.

Via: WorthPlaying

King’s Well

Posted in Game, SteamPunk on July 5th, 2026 by Dr. Warthan
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King's Well dark steampunk roguelite deckbuilder key art showing industrial pit with rusted mechanical contraptions and cards

You’re a gambler. The kingdom’s punishment for gambling is getting thrown into a giant industrial prison called the King’s Well, a massive mechanical pit of rusted gears, shadowy tunnels, and relentless contraptions that want you dead. The only way out is up, and the only weapons you have are a deck of cards and whatever cunning the Formula left you with. Turkish indie studio Fire Brick Games has built a dark steampunk roguelite poker deckbuilder that fuses Balatro-style card mechanics with grim, clanking Victorian-industrial atmosphere, and the demo is on Steam right now. Q3 2026 for the full release.

The core gimmick is genuinely clever: you feed cards into rusted machines to trigger attacks, defenses, and special effects, or you hold them and cash in a poker hand for bigger bonuses. Every run is a different build, every machine has different slot requirements, and the four starting gamblers (including the Iron Veteran and the High Roller, because of course) each play differently. It’s Slay the Spire meets a steam-powered loan shark, and The Doctor approves of every single gear-grinding, card-flipping second of it. High-5, Fire Brick.

Go wishlist it. Go play the demo. Nothing can beat old age and betrayal, but a well-timed Full House against a rusted kill-machine comes close. Via: King’s Well on Steam

Steam Engine Turn-Table

Posted in Art, SteamPunk, Technology on January 14th, 2011 by Dr. Warthan
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It’s a steam-driven turn-table.  I wonder how good it is.  You see, I have an audiophile speaker business and I’m always into the high-end stuff.  I’d like to hook it up to my tube-amp and my Brodmann Acoustics Vienna Classic VC7 speakers ($26,000/pair).

Built by a New Zealand based steampunk artist called Asciimation, the turntable features a a small steam engine he built from spare bits he had in his garage, The platter speed is controlled by a servo which uses a coil to read six magnets under the platter, with everything controlled by an Anduino processor.

Somebody buy it for me and I’ll hook it up to my stuff and let you know.

Via: DVICE

Important Safety Tip: A Gentlemen’s Duel

Posted in Movie, Romance, SteamPunk on May 3rd, 2009 by Dr. Warthan
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This Victorian-era animation is clever, witty, and funny. Guaranteed satisfaction, or your money back. Hint: watch the credits.