Diesel Knights

Posted in DieselPunk, Game on July 21st, 2026 by Dr. Warthan
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Diesel Knights game art showing dieselpunk mechs in a pulp-inspired World War II alternate history setting

Someone finally did it. Someone looked at the grease-stained, rivet-popped glory of alt-history dieselpunk, strapped it to a mech, handed that mech a machine gun, and said: “yes, parkour.” Diesel Knights is a 6-v-6 mech/movement shooter set in a pulp-inspired dieselpunk world, and it funded on Kickstarter in forty-two minutes. FORTY-TWO. The Formula approves of this velocity.

The pitch is Titanfall’s fluid movement and mech combat DNA, dressed up in an aesthetic that looks like The Rocketeer crashed into Iron Harvest and they both liked it. No battle passes. No loot boxes. Just mastery, momentum, and the satisfying thud of a diesel-powered war machine doing something physically improbable at high speed. The Kickstarter closed at $526,576 from 7,763 backers, blew through every stretch goal, and the dev posted a fresh update on July 20, so the engine is still running. Wishlist it on Steam now, before the Ancient Gods wake up and ruin the servers.

Via: Steam / Kickstarter

Duskfade

Posted in ClockPunk, Game on July 15th, 2026 by Dr. Warthan
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Duskfade clockpunk world showing Zirian and his mechanical bird Cuckoo amid ornate clock tower architecture and eternal night sky

The Clockpunk genre has a problem, and that problem is that most Clockpunk games look like someone put a gear decal on a generic fantasy RPG and called it a day. Duskfade, however, is not that. Indie studio Weird Beluga (yes, that is their actual name, and the Doctor approves) has built a full clockpunk world out of suspended architecture, intricate mechanisms, and painterly landscapes that shift from ethereal forests to underwater ruins to cloud-piercing heights. The whole land has been plunged into eternal night by a mysterious Clock Tower and its enigmatic Master Clockmakers, which is exactly the kind of villain backstory that makes sense when you think about it for two seconds and then makes you furious that you didn’t invent it first.

You play Zirian, a workshop apprentice accompanied by his mechanical bird sidekick Cuckoo, who must shatter the shackles of time (their words, and they earned them) to rescue his sister and restore the world. The traversal looks genuinely fluid: jumps, dashes, grapples, glides, swinging from floating chains, running suspended rails. GameSpot called it “the spiritual successor to Jak and Daxter that we’ve been waiting years for,” which is either massive hype or the truest thing anyone has said about a game in a decade. The demo is live right now on Steam and PS5, so you have zero excuse not to find out which one it is. Launches August 13 on PS5, Xbox Series X/S, PC, and Nintendo Switch 2.

Nothing can beat old age and betrayal, but a clockpunk kid with a mechanical bird and a vendetta against the concept of time might come close. High-5, Weird Beluga. Wishlist it. Play the demo. You’re welcome.

Via: Chalgyr’s Game Room

They Will Come

Posted in Game, SteamPunk on July 6th, 2026 by Dr. Warthan
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Screenshot or key art from They Will Come, showing the steampunk airship environment or Benjamin alongside his robot companion Talus

A boy. A family of inventors. An enormous steampunk airship packed wall-to-wall with robots that have, predictably, gone full murder-mode. They Will Come is a steampunk adventure/puzzle game from Game Pop Studio, and the premise is exactly as good as it sounds: you play as Benjamin, a kid who has to sneak through his own home while armies of machines try to end him. The aesthetic is pure Punk gold — clockwork automatons, airship corridors, brass-and-steam everything — and the gameplay has you solving environmental puzzles with small helper bots called Embots, plus the occasional nuclear option of unleashing your own heavy robot, Talus, when subtlety is no longer on the menu.

This is, functionally, what the Omega7Red Formulae produces when you feed it “Home Alone” and a Jules Verne novel at the same time. The Doctor approves. It hits PC (Steam) this month, July 2026, so there is no excuse not to wishlist it immediately and report back.

Via: WorthPlaying