Brass & Embers

Posted in Game, SteamPunk on August 30th, 2026 by Dr. Warthan
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Brass and Embers steampunk TTRPG Kickstarter campaign art showing the machnite-powered industrial world

A new steampunk TTRPG just landed on Kickstarter, and The Doctor is paying attention. Brass & Embers, from Questborne Studios out of Orlando, runs on a D6 system and drops you into a world where the whole civilization is about to tear itself apart over a mineral called machnite. The industrialists want to burn it for profit, the faithful want to keep it sacred, and the Queen is sitting in the back doing her best “entertaining fad” impression while quietly expanding her empire on everyone else’s dime. Sound familiar? Good. That means the setting has teeth.

The system is designed to be easy to pick up and can run short campaigns or long-haul ones, which is the right call: nobody wants a steampunk RPG that requires a graduate seminar just to roll initiative. Pledges start at US$20 for a digital sourcebook, $55 for hardcover (early-bird tiers, standard is $10 more). They’re after $42,000 by September 16th and were sitting at about 10 percent of goal as of last week, so if this sounds like your kind of industrial-age theological throwdown, go give it a shove. Nothing can beat old age and betrayal, but a fully funded Kickstarter is a decent start.

Via: The Steampunk Explorer

NIGHTWATCH: The Steampunk TTRPG

Posted in Game, SteamPunk on August 24th, 2026 by Dr. Warthan
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NIGHTWATCH: The Steampunk TTRPG key art, featuring the Association of Ishtar universe illustration

Bonsart Bokel (the Netherlands, creator of The Association of Ishtar series, host of the Radio Retrofuture podcast, and apparently incapable of sitting still) has a steampunk TTRPG on Kickstarter called NIGHTWATCH, and it is exactly as unhinged as it needs to be. The premise: rifts tear open portals to other worlds, some full of alien lifeforms, some populated by suspiciously advanced human civilizations, all of them begging to be explored by your faction of Operators who are absolutely NOT getting paid enough for this. Cosmic mystery. Pulp adventure. Steampunk everything. The Doctor approves.

The system is built around fast setup and high-action flow (board game mechanics were raided for inspiration, which is either genius or heresy, and I’ve decided it’s genius). Reviewers describe it as one of the easiest TTRPGs to pick up while still delivering deep world-building, and the art is handled by award-winning illustrators including Yohan Alexander. Play in Victorian London’s darkest alleys, or kick the rift open wider and end up in the Old West. The multiverse is your problem now. Grab the free prototype PDF on their site and see if you survive long enough to back the full thing.

Via: Kickstarter / NIGHTWATCH

Zairoo: The Pan-African Steampunk Fantasy TTRPG

Posted in Game, SteamPunk on August 20th, 2026 by Dr. Warthan
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Zairoo Pan-African steampunk fantasy TTRPG key art showing warriors, steam technology, and African mythological imagery
Via: Zairoo Entertainment

Five kingdoms. Airborne dreadnoughts. Steam-powered weapons. Eldritch leviathans. A cosmology built from North, South, East, West, and Central African mythology. That is the world of Zairoo, and Molombo Thillia Thillot III has been building it in his head since he was 13. The Formulae approves of a man who commits to the bit for that long.

The pitch is exactly as good as it sounds: an alternate 17th-18th century where African myths come alive, science and ancient mysticism share a workbench, and the stat system runs on attributes called Grit, Vision, Soul, Vibe, and Flow. (Harmony and Discord track how close your heart is to full chaos. We’ve all been there.) The Kickstarter blew past $100,000, a fully playable Alpha PDF is already out, and the trailer crossed 80,000 views before Critical Role took notice. Not bad for a world that started as a 13-year-old’s notebook.

If you’ve ever felt like fantasy worldbuilding forgot that most of the planet exists, here is your corrective. Zairoo is exactly what the Omega7Red Formulae does when it gets applied to an entire mythological tradition: something you did not know you needed, now rendered in brass and smoke and ancient fire. Nothing can beat old age and betrayal, but a Pan-African steampunk TTRPG with eldritch leviathans comes close. Via: GlobeNewswire

Time Without Tide: Mirth & Misery in the World of Fog

Posted in Game, SteamPunk on August 10th, 2026 by Dr. Warthan
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Time Without Tide: Mirth and Misery in the World of Fog official BackerKit campaign art, showing faux-Victorian steampunk explorers with lanterns in a fog-shrouded post-apocalyptic world

Chaosium, the house that built Call of Cthulhu, RuneQuest, and Pendragon, has not launched an original IP in thirty years. They just ended that streak. Time Without Tide: Mirth & Misery in the World of Fog is a faux-Victorian, post-apocalyptic steampunk TTRPG where the moon is gone, the cities are rubble, and an evil capital-F Fog covers what’s left. You are a Delver: lantern in hand, venturing beyond the fortified walls into a world that mutates anything it touches. The BackerKit campaign goes live August 11th, but the free 60-page Quickstart is already waiting for you on their pre-launch page right now.

The new system ditches Chaosium’s signature d100 BRP in favor of a d6 dice pool, promising tactical miniatures combat alongside the character-driven weirdness you’d expect from a studio that made a career out of putting investigators in basements with unknowable horrors. Designers David Naylor and James Coquillat describe it as a world where “being weird is the whole point” and your “bonkers build isn’t broken.” The Doctor approves of this philosophy on a deeply personal level. It has robots, mutant powers, a Victorian aesthetic, and a cosmological catastrophe as the inciting incident. The Omega7Red Formulae might as well have written this setting brief.

Grab the Quickstart, follow the BackerKit, and keep your lantern lit. Whatever killed the moon is still out there. Via: TTRPG Fans

Shadowrun Anarchy 2.0

Posted in Game on August 7th, 2026 by Dr. Warthan
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Shadowrun Anarchy 2.0 Kickstarter page art showing cyberpunk urban scene with shadowrunners

The street finds its own uses for things, and apparently the street also finds its own uses for rules systems. Shadowrun Anarchy 2.0 just went fully funded on Kickstarter, courtesy of Catalyst Game Labs and Black Book Editions, and if you’ve never played Shadowrun before: imagine the year 2070, magic came back, corporations own everything, elves and trolls are filing W-2s, and you are a street-level criminal with a datajack and a dragon problem. The original Anarchy was a rules-light take on that universe, and 2.0 is the cleaned-up, expanded follow-up. The Omega7Red Formulae recognizes this as CyberPunk operating at full power.

Shadowrun has always been the genre that SteamPunk kids grow up into when they realize the future is a lot grittier than a brass airship. Neon replaces copper pipe, megacorps replace robber barons, and the hacking is way more annoying to run at the table. Anarchy fixes that last part: it strips out the notoriously baroque ruleset and hands you something you can actually finish a campaign with without needing a spreadsheet for your spreadsheet. Catalyst knows what they’re doing here. High-5 to everyone who backed it.

Via: TTRPG Fanatics

Cosmere RPG: Mistborn

Posted in Book, Game on July 27th, 2026 by Dr. Warthan
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Cosmere RPG Mistborn book covers including the Handbook, World Guide, and Starter Set from Brotherwise Games

Brandon Sanderson’s Cosmere RPG is expanding, and the new wave is Mistborn, dropping into retail November 2026 from Brotherwise Games. That means a Starter Set, a Handbook, a 285-page World Guide packed with lore and art, and a full campaign book called Mistborn: Legacy. Four products. One very ambitious launch.

Here is the part that earns the Doctor’s attention: the setting supports two eras, and Era 2 is basically an industrial fantasy with revolvers, railroads, and a gunslinging underclass navigating the ash-choked wreckage of a collapsed empire. That is the Formulae doing its job. You start in a feudal nightmare of grim oppression (Era 1, full-grimdark, capes and steel), then pivot to a proto-industrial world of political intrigue and Allomantic cowboys (Era 2). The mists clear and suddenly you’re in DieselPunk Before Diesel: all the grit, none of the gasoline. The Doctor approves of this timeline.

Kickstarter backers already have their books; retail hits November 4. The World Guide retails for $59.99 and is also perfectly usable as a straight-up art and lore book if the dice scare you. Which they should not, but no judgment. Nothing can beat old age and betrayal. Pre-order on the Brotherwise site before the mists eat you. Via: ICv2

Machines of Bone & Blood

Posted in Game, SteamPunk on July 27th, 2026 by Dr. Warthan
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Machines of Bone & Blood 5E sourcebook cover: adventurers facing green-glowing skeletal constructs outside a necroindustrial factory

Someone at Somanyrobots Games asked the right question: what if the Industrial Revolution ran on reanimated corpses instead of coal and steam? The answer is Machines of Bone & Blood, a 5E/5.5E sourcebook set inside a Necroindustrial Revolution, where skeletal constructs are replacing living workers, necrobarons run factory floors staffed by the freshly dead, and the tagline is literally “Fight the Necroindustrial Revolution!” The Doctor approves. That is the Omega7Red Formulae applied to labor history, and it is glorious.

The book clocks in at 300-plus pages of necrocrafting rules, two new classes, twenty-odd subclasses, spells, monsters, and mini-settings you can drop straight into an existing campaign. The art is all human-made (the publisher has a firm no-AI policy, which earns them a bonus half-Omega just on principle). The Kickstarter already funded at nearly five times its goal before closing on July 9th, so late pledges are your move now. Via: Kickstarter

Nothing can beat old age and betrayal, but a factory floor run by a necrobaron and his army of bone-machines comes remarkably close. ΩΩΩΩ½ before I’ve even rolled a single die.

Nobi Nobi Steampunk

Posted in Game, SteamPunk on July 23rd, 2026 by Dr. Warthan
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Nobi Nobi steampunk RPG character art

Someone in France just shipped a cozy, pocket-sized steampunk RPG in a box and I’m unreasonably pleased about it. Nobi Nobi Steampunk is one of two new adventure settings (the other being Cyberpunk, naturally) for the Nobi Nobi tabletop system: a fast, cinematic party game that gets you into a story in minutes. No 400-page rulebook. No character optimization spreadsheet. You strap on the clockwork goggles, load the electropistol, fire up the steamwagon, and go. The whole thing is modular too: mix and match with the Fantasy, Horror, and Thriller boxes because sure, why not, a steampunk horror thriller is basically Tuesday around here.

The Formula has always held that SteamPunk is a delivery mechanism for adventure, not a homework assignment. A tiny box that drops a table of people into gears-and-steam mayhem in under ten minutes? The Doctor approves. BackerKit late pledges are still open, rewards ship end of 2026. Get on it. Nothing can beat old age and betrayal, so you might as well spend the time rolling dice.

Dieselpunk 1921: The Quickstart

Posted in DieselPunk, Game on July 22nd, 2026 by Dr. Warthan
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Dieselpunk 1921 free edition cover art showing interwar-era collage art with political intrigue themes

A one-person dev named BrandonWritesGames has been grinding on Dieselpunk 1921 for nearly a year, logging hundreds of hours of collage-making, and he’s almost across the finish line. To prove it, a free condensed quickstart edition drops tomorrow (July 23) on itch.io, packing the full rules, a condensed character creation process, 34 country description pages, and an item list. Thirty-four countries. The Doctor is taking notes.

The pitch is political intrigue in the interwar period, which is basically the Dieselpunk sweet spot: grease-stained trench coats, Art Deco everything, factions that would sell you to the highest bidder before the ink dries, and the slow creep of Very Bad History just offstage. If you’ve ever wanted to run a game set in Monaco in 1921 where everyone is lying to everyone else, this is your game. The full release is inbound; the quickstart is the appetizer.

Go grab the free edition when it drops. Support the solo dev. Give the Doctor a full release to write about. Nothing can beat old age and betrayal. Via: BrandonWritesGames on itch.io

2026 ENNIE Award Voting Is Open

Posted in Game, News on July 20th, 2026 by Dr. Warthan
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2026 ENNIE Award nominees page showing tabletop RPG award categories and nominated games

The nominees for the 2026 ENNIE Awards have been announced, and voting is open RIGHT NOW. Go cast your ballot. Winners get announced at Gen Con in Indianapolis at the end of July, so the clock is ticking. This year’s field is legitimately stacked: Daggerheart, Legend in the Mist, Vaesen: City of My Nightmares (yes, please), and the Crooked Moon VTT are all in the mix, plus Call of Cthulhu products showing up in roughly half the categories because Chaosium apparently does not sleep. Good for them.

Also new this year: a dedicated Best Solo Game category, which means the TTRPG community has officially acknowledged that some of us roll dice alone in our laboratories at 2am. The Doctor neither confirms nor denies. The point is: if you play tabletop RPGs and you have opinions (you do), you have until Gen Con to make them count. The ENNIEs are a fan vote, which means the results are only as good as the people who bother to show up. Be the person who bothers to show up. Nothing can beat old age and betrayal, but a well-placed vote comes close.