Time Without Tide: Mirth & Misery in the World of Fog

Posted in Game, SteamPunk on August 10th, 2026 by Dr. Warthan
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Time Without Tide: Mirth and Misery in the World of Fog official BackerKit campaign art, showing faux-Victorian steampunk explorers with lanterns in a fog-shrouded post-apocalyptic world

Chaosium, the house that built Call of Cthulhu, RuneQuest, and Pendragon, has not launched an original IP in thirty years. They just ended that streak. Time Without Tide: Mirth & Misery in the World of Fog is a faux-Victorian, post-apocalyptic steampunk TTRPG where the moon is gone, the cities are rubble, and an evil capital-F Fog covers what’s left. You are a Delver: lantern in hand, venturing beyond the fortified walls into a world that mutates anything it touches. The BackerKit campaign goes live August 11th, but the free 60-page Quickstart is already waiting for you on their pre-launch page right now.

The new system ditches Chaosium’s signature d100 BRP in favor of a d6 dice pool, promising tactical miniatures combat alongside the character-driven weirdness you’d expect from a studio that made a career out of putting investigators in basements with unknowable horrors. Designers David Naylor and James Coquillat describe it as a world where “being weird is the whole point” and your “bonkers build isn’t broken.” The Doctor approves of this philosophy on a deeply personal level. It has robots, mutant powers, a Victorian aesthetic, and a cosmological catastrophe as the inciting incident. The Omega7Red Formulae might as well have written this setting brief.

Grab the Quickstart, follow the BackerKit, and keep your lantern lit. Whatever killed the moon is still out there. Via: TTRPG Fans

Shadowrun Anarchy 2.0

Posted in Game on August 7th, 2026 by Dr. Warthan
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Shadowrun Anarchy 2.0 Kickstarter page art showing cyberpunk urban scene with shadowrunners

The street finds its own uses for things, and apparently the street also finds its own uses for rules systems. Shadowrun Anarchy 2.0 just went fully funded on Kickstarter, courtesy of Catalyst Game Labs and Black Book Editions, and if you’ve never played Shadowrun before: imagine the year 2070, magic came back, corporations own everything, elves and trolls are filing W-2s, and you are a street-level criminal with a datajack and a dragon problem. The original Anarchy was a rules-light take on that universe, and 2.0 is the cleaned-up, expanded follow-up. The Omega7Red Formulae recognizes this as CyberPunk operating at full power.

Shadowrun has always been the genre that SteamPunk kids grow up into when they realize the future is a lot grittier than a brass airship. Neon replaces copper pipe, megacorps replace robber barons, and the hacking is way more annoying to run at the table. Anarchy fixes that last part: it strips out the notoriously baroque ruleset and hands you something you can actually finish a campaign with without needing a spreadsheet for your spreadsheet. Catalyst knows what they’re doing here. High-5 to everyone who backed it.

Via: TTRPG Fanatics

The Guild: Ren Faire’d

Posted in Humor, InterWebs on July 31st, 2026 by Dr. Warthan
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The Guild: Ren Faire'd Kickstarter campaign hero image showing the Knights of Good at a Renaissance Faire

Felicia Day just did something the internet desperately needed: she brought back The Guild. Not a reboot, not a remake, not a soulless streaming-service cash-grab. A fan-funded reunion movie, titled The Guild: Ren Faire’d, crowdfunded on Kickstarter, and it hit $2.7 million in pledges before anyone had time to dust off their old WoW subscription. The full original cast is back: Codex, Zaboo, Vork, Tink, Clara, Bladezz (the Knights of Good, for those of you who were living under a rock between 2007 and 2013), and the adventure this time drops them directly into a Renaissance Faire. A RENAISSANCE FAIRE. As if those people needed an excuse to wear more elaborate cosplay and argue about historically accurate mead.

The campaign closes August 21, and the reward tiers include a TTRPG supplement for D&D 5.5E (the Dragonor Campaign Setting, written by cast member Vince Caso and published by Hit Point Press, featuring monsters, subclasses, carnivorous outhouses, and a pirate named Cheesybeard). The Omega7Red Formulae has been waiting years for someone to apply it to a Ren Faire and actually get the budget to do it right. Felicia Day figured it out first. High-5, Codex. The campaign is live now at the link below, and the movie is set to debut in 2027, right on the 20th anniversary. Nothing can beat old age and betrayal, but apparently crowdfunding comes close.

Via: The Guild: Ren Faire’d on Kickstarter

Cosmere RPG: Mistborn

Posted in Book, Game on July 27th, 2026 by Dr. Warthan
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Cosmere RPG Mistborn book covers including the Handbook, World Guide, and Starter Set from Brotherwise Games

Brandon Sanderson’s Cosmere RPG is expanding, and the new wave is Mistborn, dropping into retail November 2026 from Brotherwise Games. That means a Starter Set, a Handbook, a 285-page World Guide packed with lore and art, and a full campaign book called Mistborn: Legacy. Four products. One very ambitious launch.

Here is the part that earns the Doctor’s attention: the setting supports two eras, and Era 2 is basically an industrial fantasy with revolvers, railroads, and a gunslinging underclass navigating the ash-choked wreckage of a collapsed empire. That is the Formulae doing its job. You start in a feudal nightmare of grim oppression (Era 1, full-grimdark, capes and steel), then pivot to a proto-industrial world of political intrigue and Allomantic cowboys (Era 2). The mists clear and suddenly you’re in DieselPunk Before Diesel: all the grit, none of the gasoline. The Doctor approves of this timeline.

Kickstarter backers already have their books; retail hits November 4. The World Guide retails for $59.99 and is also perfectly usable as a straight-up art and lore book if the dice scare you. Which they should not, but no judgment. Nothing can beat old age and betrayal. Pre-order on the Brotherwise site before the mists eat you. Via: ICv2

Nobi Nobi Steampunk

Posted in Game, SteamPunk on July 23rd, 2026 by Dr. Warthan
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Nobi Nobi steampunk RPG character art

Someone in France just shipped a cozy, pocket-sized steampunk RPG in a box and I’m unreasonably pleased about it. Nobi Nobi Steampunk is one of two new adventure settings (the other being Cyberpunk, naturally) for the Nobi Nobi tabletop system: a fast, cinematic party game that gets you into a story in minutes. No 400-page rulebook. No character optimization spreadsheet. You strap on the clockwork goggles, load the electropistol, fire up the steamwagon, and go. The whole thing is modular too: mix and match with the Fantasy, Horror, and Thriller boxes because sure, why not, a steampunk horror thriller is basically Tuesday around here.

The Formula has always held that SteamPunk is a delivery mechanism for adventure, not a homework assignment. A tiny box that drops a table of people into gears-and-steam mayhem in under ten minutes? The Doctor approves. BackerKit late pledges are still open, rewards ship end of 2026. Get on it. Nothing can beat old age and betrayal, so you might as well spend the time rolling dice.

Dieselpunk 1921: The Quickstart

Posted in DieselPunk, Game on July 22nd, 2026 by Dr. Warthan
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Dieselpunk 1921 free edition cover art showing interwar-era collage art with political intrigue themes

A one-person dev named BrandonWritesGames has been grinding on Dieselpunk 1921 for nearly a year, logging hundreds of hours of collage-making, and he’s almost across the finish line. To prove it, a free condensed quickstart edition drops tomorrow (July 23) on itch.io, packing the full rules, a condensed character creation process, 34 country description pages, and an item list. Thirty-four countries. The Doctor is taking notes.

The pitch is political intrigue in the interwar period, which is basically the Dieselpunk sweet spot: grease-stained trench coats, Art Deco everything, factions that would sell you to the highest bidder before the ink dries, and the slow creep of Very Bad History just offstage. If you’ve ever wanted to run a game set in Monaco in 1921 where everyone is lying to everyone else, this is your game. The full release is inbound; the quickstart is the appetizer.

Go grab the free edition when it drops. Support the solo dev. Give the Doctor a full release to write about. Nothing can beat old age and betrayal. Via: BrandonWritesGames on itch.io

2026 ENNIE Award Voting Is Open

Posted in Game, News on July 20th, 2026 by Dr. Warthan
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2026 ENNIE Award nominees page showing tabletop RPG award categories and nominated games

The nominees for the 2026 ENNIE Awards have been announced, and voting is open RIGHT NOW. Go cast your ballot. Winners get announced at Gen Con in Indianapolis at the end of July, so the clock is ticking. This year’s field is legitimately stacked: Daggerheart, Legend in the Mist, Vaesen: City of My Nightmares (yes, please), and the Crooked Moon VTT are all in the mix, plus Call of Cthulhu products showing up in roughly half the categories because Chaosium apparently does not sleep. Good for them.

Also new this year: a dedicated Best Solo Game category, which means the TTRPG community has officially acknowledged that some of us roll dice alone in our laboratories at 2am. The Doctor neither confirms nor denies. The point is: if you play tabletop RPGs and you have opinions (you do), you have until Gen Con to make them count. The ENNIEs are a fan vote, which means the results are only as good as the people who bother to show up. Be the person who bothers to show up. Nothing can beat old age and betrayal, but a well-placed vote comes close.

Time Without Tide

Posted in Game, SteamPunk on July 4th, 2026 by Dr. Warthan
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Time Without Tide steampunk RPG key art or logo from Chaosium's BackerKit pre-launch page

Chaosium, the house that gave us Call of Cthulhu and a respectable body count of player characters, just announced a brand-new tabletop RPG: Time Without Tide. The setting is a fog-choked, post-apocalyptic faux-Victorian world overrun with robots, magic, and (presumably) orphans with serious anger management issues. You play a Delver: someone whose job description is basically “go outside into the horrifying Fog and find out what’s in it.” Spoiler: it’s probably not a tea party.

And here’s the part that has The Doctor’s attention: they’re not using BRP. This is a whole new engine, purpose-built for tactical combat and what the BackerKit page calls “highly customisable character development” (vehicles, gear, companions, mutant powers). So Chaosium built a steampunk game from scratch instead of just bolting Victorian hats onto their existing system. That is either brilliantly committed or magnificently ambitious. Possibly both. The Formula approves of both.

It’s not live yet; the BackerKit campaign is coming. Watch the pre-launch page, get on the list, and tell them The Doctor sent you. Nothing can beat old age and betrayal, but a well-timed crowdfunding notification is a solid third place.

Via: Bell of Lost Souls