Hornsea Museum Steampunk Day

Posted in News, SteamPunk on August 14th, 2026 by Dr. Warthan
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Exterior or interior of Hornsea Museum in East Yorkshire, showing Victorian-era exhibits

Tomorrow, August 15th, the Hornsea Museum in East Yorkshire gets the full Formulae treatment: Victoriana, steam, gears, and presumably at least one person in goggles explaining how their ray gun works to a very patient docent. The museum’s annual Steampunk Day drops cosplayers and makers into a genuine local history collection, which is exactly the kind of collision the Doctor approves of. Real artifacts. Real history. Now add corsets and airship maps. Good job, high-5!

This is the move the genre has always deserved: not a convention center with fluorescent lighting and carpet that hasn’t been replaced since 1987, but an actual museum where the past is already doing the heavy lifting. The Punk just walks in and finishes the job. If you’re anywhere near the East Riding of Yorkshire today, you know what to do. Nothing can beat old age and betrayal, but a steampunk museum day is a solid second place.

Via: The Steampunk Explorer

Castle of Alchemists

Posted in Game, SteamPunk on August 13th, 2026 by Dr. Warthan
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Castle of Alchemists pixel art steampunk action RPG screenshot showing Bellator fighting enemy hordes
Via: Steam

A two-person team (Team Machiavelli, published by IndieArk) built a steampunk action-RPG tower-defense hybrid and somehow made it Very Positive on Steam with over 600 reviews. You play Bellator: an alchemically enhanced super-soldier reclaiming a castle level by level, setting traps, building towers, crafting randomized weapons, and applying a menu of conditions to the horde (slow, stun, burn, freeze, the full cocktail). The levels run from mine shafts under the castle to engineering forges to eerily silent lecture halls where all the alchemists have apparently evacuated, which: good call, alchemists.

The Formulae approves. Alchemy is proto-SteamPunk chemistry: you’re just running the experiment at scale, with a blunderbuss. Two people built this. TWO. The Doctor has shipped code with a team of twelve and produced something considerably less impressive. High-5, Team Machiavelli. Nothing can beat old age and betrayal, but apparently a two-person shop with pixel art and randomized loot comes close.

Via: Steam

TeslaCon Goes to Oz

Posted in News, SteamPunk on August 12th, 2026 by Dr. Warthan
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TeslaCon 2026 promotional art featuring the Wonderful Land of Oz SteamPunk theme
Via: TeslaCon

You heard correctly. TeslaCon, North America’s largest immersion SteamPunk convention, is dragging us all to the Wonderful Land of Oz this November. November 12-15, 2026, Madison Marriott West in Middleton, Wisconsin. The con is set in 1896, which means Tik-Tok the clockwork man is technically on the schedule, and the Wizard is presumably running some kind of con inside the con. The Doctor approves of this arrangement.

It gets better: the International Wizard of Oz Club’s national convention has parked itself inside TeslaCon for 2026, so you’ve got a genuine crossover event with professional actors performing a full Oz drama across the whole weekend. Vendors from 15-plus states, 100-plus breakout sessions, art workshops, panels. Tik-Tok is a brass automaton who runs on clockwork and never needs to sleep. That is just the Omega7Red Formulae applied to a children’s book character, and it happened in 1900, and nobody gave L. Frank Baum nearly enough credit for that.

Tickets are $80 in advance. That is less than you spent on the last three mediocre games you rage-quit. Priorities, people. Go get a brass gear glued to a top hat and meet me in Oz. Nothing can beat old age and betrayal, but a SteamPunk Scarecrow comes close.

Via: TeslaCon

Time Without Tide: Mirth & Misery in the World of Fog

Posted in Game, SteamPunk on August 10th, 2026 by Dr. Warthan
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Time Without Tide: Mirth and Misery in the World of Fog official BackerKit campaign art, showing faux-Victorian steampunk explorers with lanterns in a fog-shrouded post-apocalyptic world

Chaosium, the house that built Call of Cthulhu, RuneQuest, and Pendragon, has not launched an original IP in thirty years. They just ended that streak. Time Without Tide: Mirth & Misery in the World of Fog is a faux-Victorian, post-apocalyptic steampunk TTRPG where the moon is gone, the cities are rubble, and an evil capital-F Fog covers what’s left. You are a Delver: lantern in hand, venturing beyond the fortified walls into a world that mutates anything it touches. The BackerKit campaign goes live August 11th, but the free 60-page Quickstart is already waiting for you on their pre-launch page right now.

The new system ditches Chaosium’s signature d100 BRP in favor of a d6 dice pool, promising tactical miniatures combat alongside the character-driven weirdness you’d expect from a studio that made a career out of putting investigators in basements with unknowable horrors. Designers David Naylor and James Coquillat describe it as a world where “being weird is the whole point” and your “bonkers build isn’t broken.” The Doctor approves of this philosophy on a deeply personal level. It has robots, mutant powers, a Victorian aesthetic, and a cosmological catastrophe as the inciting incident. The Omega7Red Formulae might as well have written this setting brief.

Grab the Quickstart, follow the BackerKit, and keep your lantern lit. Whatever killed the moon is still out there. Via: TTRPG Fans

Castle in the Stars: The Universe in 1875

Posted in Art, SteamPunk on August 7th, 2026 by Dr. Warthan
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Alex Alice watercolor artwork from Castle in the Stars: The Universe in 1875, depicting 19th-century aetherships in space
Via: Caurette Editions

Napoleon III’s aetherships dueling the British Empire over Venus. Germans colonizing Mars. The moons of Jupiter, unclaimed and up for grabs. That’s not a geopolitical fever dream — that’s the premise of Castle in the Stars: The Universe in 1875, the gloriously over-the-top artbook from illustrator Alex Alice and French publisher Caurette. The Kickstarter hit its €8,000 goal in eight minutes. EIGHT. MINUTES. It eventually blew past €200,000 and unlocked enough stretch goals to fill an aethership cargo hold, including an official “Invitation to the Interplanetary Exposition.” The Doctor approves of this level of ambition.

The book itself is an in-world artifact: a lavishly illustrated guidebook designed as if it were printed for actual travelers in the Castle in the Stars universe, complete with over 200 watercolor illustrations, travel tips, maps, and enough Jules Verne energy to power a steam-driven orbital cannon. Alex Alice also dropped a companion sketchbook called Prototypes that cracks open his design process from first sketch to finished world. It’s the kind of behind-the-scenes material that makes you want to quit your job and move to 1875 Paris and build a rocket. The full Kickstarter run is a 2022 artifact, but copies are still findable through Caurette’s store (last items in stock, so move your gears). High-5, Monsieur Alice. High-5.

Via: Caurette Editions

Clockwork Revolution

Posted in Game, SteamPunk on August 7th, 2026 by Dr. Warthan
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Clockwork Revolution key art showing the steampunk city of Avalon with Victorian architecture, overhead steam trains, and clockwork technology

The Magnanimous and Beneficent Doctor has been watching inXile Entertainment’s Clockwork Revolution with the patient intensity of a man who has literally survived the end of the world via alchemical formulae. Set in Avalon, a steam-powered metropolis where Lady Ironwood rules by rewriting the past to protect her grip on the future, this first-person RPG hands you the Chronometer: a device that lets you reach back into history, pull a thread, and watch everything downstream change. The Doctor approves of this mechanic on a deeply personal level.

At the Xbox Games Showcase 2026, inXile finally confirmed a 2027 release window on Xbox Series X/S, PC, Steam, cloud, and Game Pass day one. Is that “2027” vague enough to mean December 31st? Yes. Am I going to wishlist it anyway and haunt the Steam page like a brass-goggled poltergeist? Also yes. Brian Fargo says the game already has 750,000 words of dialogue written and will run at least 20 hours on the main story alone. The man does not do things small. This is the same studio that gave us Wasteland 3, and they are putting that chaos energy into a time-bending, class-warfare-soaked, gear-and-soot Victorian city where your choices don’t just matter, they haunt you retroactively. That is either the greatest RPG design philosophy I’ve ever heard, or the Doctor is about to lose three weeks of his life to a save-file spiral. Possibly both.

Nothing can beat old age and betrayal, Lady Ironwood. But the Doctor is coming for your timeline anyway. Wishlist it on Steam. Via: Xbox Wire

Key City Steampunk Convention 2026: Worlds of Tomorrow

Posted in News, SteamPunk on July 31st, 2026 by Dr. Warthan
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Key City Steampunk Convention 2026 Worlds of Tomorrow promotional imagery from the official convention website

Gettysburg, Pennsylvania. August 7 through 9. The theme is Worlds of Tomorrow, and the mood board they’re working from is Metropolis, The Rocketeer, and airships. If you just read that sentence and felt nothing, I cannot help you. The Doctor, however, felt several things simultaneously and had to sit down.

Key City is one of the premiere steampunk cons on the East Coast, and they do it right every year: makers, panels, tea dueling, live music, a costume contest, handcrafted goods from vendors who actually know what they’re doing, and a hotel (the Wyndham Gettysburg) that sits minutes from a Civil War battlefield. Which means you can spend Saturday in a brass-goggled aviator coat watching people duel with teacups, and Sunday morning standing on ground where 51,000 people became casualties in three days. The Formulae handles both with equal dignity. Online ticket sales close at midnight on August 6th, so don’t be the person who shows up at the door paying the walk-up rate because you forgot. Nothing can beat old age and betrayal, but forgetting to pre-register comes close.

Get your tickets at keycitysteampunk.com before the clock runs out. High-5 to everyone already packing their goggles.

Chicago Steampunk Exposition 2027: To the Moon and Beyond

Posted in News, SteamPunk on July 29th, 2026 by Dr. Warthan
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Chicago Steampunk Exposition 2027 promotional art featuring Victorian space travel theme with airships, astronauts in period costume, and retro-futurist imagery
Via: Chicago Steampunk Exposition

The Chicago Steampunk Exposition has dropped its 2027 theme and, look, I just want to say: someone in Schaumburg, Illinois is doing the Lord’s work. The 2027 Expo is going full Victorian space travel, drawing its inspiration from H.G. Wells, Georges Méliès, Edgar Rice Burroughs, and anyone else who ever looked at a steam-powered boiler and thought, “yes, but what if we aimed it at Mars.” The convention channels the spirit of the 1893 Chicago World’s Fair with a retro-futuristic twist, and this year the twist is: the Moon, Mars, and boldly going where no chap (or lady) has gone before. Mark your calendar: June 11–13, 2027, Schaumburg, IL.

This is the Omega7Red Formulae operating at peak efficiency, people. You take Victorian ambition (the kind that built the Ferris Wheel and called it a modest achievement), you point it at the void of space, and you get something that makes NASA look like it’s still loading on dial-up. Méliès shot a rocket into the Moon’s eye in 1902 as a film trick. The Victorians would have called that a proof of concept and started laying track. Three days of panels, costumes, vendors, entertainment, and presumably at least one argument about whether aetheric propulsion counts as hard science. Free parking. Fully air conditioned. The Doctor approves.

Get your goggles calibrated, fire up the brass orrery, and start planning your kit now. Twelve months is barely enough time to properly weather an authentic Lunar Expedition ensemble. chicagosteampunkexpo.com — wait, no. chicagosteampunkexpo.com for all the details. Nothing can beat old age and betrayal, but a steam-powered rocket to the Moon is a solid second place. High-5.

Steampunk Invaded Comic-Con and Nobody Stopped Them

Posted in News, SteamPunk on July 27th, 2026 by Dr. Warthan
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Large group of steampunk cosplayers gathered on the back stairs of the San Diego Convention Center for the Comic-Con steampunk meetup
Steampunk meetup at the Convention Center back stairs. Photo via SDCC Unofficial Blog.

San Diego Comic-Con 2026 wrapped up today, and while the normies were busy losing their minds over Marvel casting news and Blade Runner 2099 (CyberPunk, yes, I see you, it counts), the real action was happening at the back stairs of the Convention Center on Saturday morning. Drake & McTrowell called the faithful: full steampunk cosplay, back stairs, 10am, be there or be boring. And they showed up. Of course they showed up. Nothing can beat old age and betrayal.

Meanwhile, The Steampunk Explorer did what it does best and compiled the steampunk highlights from the whole con floor, because someone has to be the archivist of the aesthetically correct. Between the Enola Holmes 3 news (neo-Victorian, close enough, the Formula approves) and whatever gothic-gear cosplay wandered into frame, SDCC 2026 was apparently a better steampunk con than it had any right to be. The Doctor is grudgingly pleased. High-5, San Diego.

Via: The Steampunk Explorer / SDCC Unofficial Blog

Machines of Bone & Blood

Posted in Game, SteamPunk on July 27th, 2026 by Dr. Warthan
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Machines of Bone & Blood 5E sourcebook cover: adventurers facing green-glowing skeletal constructs outside a necroindustrial factory

Someone at Somanyrobots Games asked the right question: what if the Industrial Revolution ran on reanimated corpses instead of coal and steam? The answer is Machines of Bone & Blood, a 5E/5.5E sourcebook set inside a Necroindustrial Revolution, where skeletal constructs are replacing living workers, necrobarons run factory floors staffed by the freshly dead, and the tagline is literally “Fight the Necroindustrial Revolution!” The Doctor approves. That is the Omega7Red Formulae applied to labor history, and it is glorious.

The book clocks in at 300-plus pages of necrocrafting rules, two new classes, twenty-odd subclasses, spells, monsters, and mini-settings you can drop straight into an existing campaign. The art is all human-made (the publisher has a firm no-AI policy, which earns them a bonus half-Omega just on principle). The Kickstarter already funded at nearly five times its goal before closing on July 9th, so late pledges are your move now. Via: Kickstarter

Nothing can beat old age and betrayal, but a factory floor run by a necrobaron and his army of bone-machines comes remarkably close. ΩΩΩΩ½ before I’ve even rolled a single die.