Shadowrun Anarchy 2.0

Posted in Game on August 7th, 2026 by Dr. Warthan
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Shadowrun Anarchy 2.0 Kickstarter page art showing cyberpunk urban scene with shadowrunners

The street finds its own uses for things, and apparently the street also finds its own uses for rules systems. Shadowrun Anarchy 2.0 just went fully funded on Kickstarter, courtesy of Catalyst Game Labs and Black Book Editions, and if you’ve never played Shadowrun before: imagine the year 2070, magic came back, corporations own everything, elves and trolls are filing W-2s, and you are a street-level criminal with a datajack and a dragon problem. The original Anarchy was a rules-light take on that universe, and 2.0 is the cleaned-up, expanded follow-up. The Omega7Red Formulae recognizes this as CyberPunk operating at full power.

Shadowrun has always been the genre that SteamPunk kids grow up into when they realize the future is a lot grittier than a brass airship. Neon replaces copper pipe, megacorps replace robber barons, and the hacking is way more annoying to run at the table. Anarchy fixes that last part: it strips out the notoriously baroque ruleset and hands you something you can actually finish a campaign with without needing a spreadsheet for your spreadsheet. Catalyst knows what they’re doing here. High-5 to everyone who backed it.

Via: TTRPG Fanatics

Clockwork Revolution

Posted in Game, SteamPunk on August 7th, 2026 by Dr. Warthan
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Clockwork Revolution key art showing the steampunk city of Avalon with Victorian architecture, overhead steam trains, and clockwork technology

The Magnanimous and Beneficent Doctor has been watching inXile Entertainment’s Clockwork Revolution with the patient intensity of a man who has literally survived the end of the world via alchemical formulae. Set in Avalon, a steam-powered metropolis where Lady Ironwood rules by rewriting the past to protect her grip on the future, this first-person RPG hands you the Chronometer: a device that lets you reach back into history, pull a thread, and watch everything downstream change. The Doctor approves of this mechanic on a deeply personal level.

At the Xbox Games Showcase 2026, inXile finally confirmed a 2027 release window on Xbox Series X/S, PC, Steam, cloud, and Game Pass day one. Is that “2027” vague enough to mean December 31st? Yes. Am I going to wishlist it anyway and haunt the Steam page like a brass-goggled poltergeist? Also yes. Brian Fargo says the game already has 750,000 words of dialogue written and will run at least 20 hours on the main story alone. The man does not do things small. This is the same studio that gave us Wasteland 3, and they are putting that chaos energy into a time-bending, class-warfare-soaked, gear-and-soot Victorian city where your choices don’t just matter, they haunt you retroactively. That is either the greatest RPG design philosophy I’ve ever heard, or the Doctor is about to lose three weeks of his life to a save-file spiral. Possibly both.

Nothing can beat old age and betrayal, Lady Ironwood. But the Doctor is coming for your timeline anyway. Wishlist it on Steam. Via: Xbox Wire